Bob Writes:
B>We might lose the Mansion (or would we, John? Is that
B>ours, or just leased/loaned by the U.N.?), but we will not
B>be forced into action against our ethics.
You'd have to check with Helen to be sure, the Mansion predates me, but if it goes like the Beta Mansion, the technical, legal solution is that we'd have to abandon it, but we'd get to clear the place out in a major way. The host nation holds the property and building proper leased to the UN, but we've got the improvements that we put in. We'd probably have to buy the building if we wanted to stay there absent our UN mandate, which would be subject to British approval, as they likely leased the land to the UN which in turn gave it to The Warriors to use.
However, we generally keep a good rep in our host country (since when we're bored or tired of hanging around the mansion, we have been known to do some more common local superheroing) and we've been extra careful to not let our battles trash the neighborhood. For example, while we do have a cadre of power armored guards, and the mansion itself does have a force field, we're not going to keep things like Buckingham Palace or Fort Knox: those steps are to keep out the run of the mill sorts, but if there's a serious attack, we want them to get through. The Warriors ARE the final security system, and by letting the more serious attacks through, we avoid the pesky innocents-getting-in-the-way issue (which is one way we justify our expansive grounds).
B>We are independent contractors, and we can and will vote
B>our consciences and choose to break that contract should
B>matters get that bad.
We've rather famously done that once. During the National Super Team Bans, we ended up fighting alongside the US superteam against Arcanum. After the battle we left the scene of the combat, and the normals (crew of two nuclear submarines who were hostages) in their charge. Not only that but we talked up the US super team, which handled themselves very well. In short, we flat out refused to enforce the Bans. Not our job. Fortunately the politics swung against the Bans and in favor of us, but we've talked about it as a team: If the UN doesn't like us, they can fire us. But that's it. I think it's come close exactly once (during Frank's tenure as GM) so we haven't really had a test of our resolve on that issue, but then, I wouldn't exactly want to challenge Hexe's resolve on much of anything.
Skitz.
B>We might lose the Mansion (or would we, John? Is that
B>ours, or just leased/loaned by the U.N.?), but we will not
B>be forced into action against our ethics.
You'd have to check with Helen to be sure, the Mansion predates me, but if it goes like the Beta Mansion, the technical, legal solution is that we'd have to abandon it, but we'd get to clear the place out in a major way. The host nation holds the property and building proper leased to the UN, but we've got the improvements that we put in. We'd probably have to buy the building if we wanted to stay there absent our UN mandate, which would be subject to British approval, as they likely leased the land to the UN which in turn gave it to The Warriors to use.
However, we generally keep a good rep in our host country (since when we're bored or tired of hanging around the mansion, we have been known to do some more common local superheroing) and we've been extra careful to not let our battles trash the neighborhood. For example, while we do have a cadre of power armored guards, and the mansion itself does have a force field, we're not going to keep things like Buckingham Palace or Fort Knox: those steps are to keep out the run of the mill sorts, but if there's a serious attack, we want them to get through. The Warriors ARE the final security system, and by letting the more serious attacks through, we avoid the pesky innocents-getting-in-the-way issue (which is one way we justify our expansive grounds).
B>We are independent contractors, and we can and will vote
B>our consciences and choose to break that contract should
B>matters get that bad.
We've rather famously done that once. During the National Super Team Bans, we ended up fighting alongside the US superteam against Arcanum. After the battle we left the scene of the combat, and the normals (crew of two nuclear submarines who were hostages) in their charge. Not only that but we talked up the US super team, which handled themselves very well. In short, we flat out refused to enforce the Bans. Not our job. Fortunately the politics swung against the Bans and in favor of us, but we've talked about it as a team: If the UN doesn't like us, they can fire us. But that's it. I think it's come close exactly once (during Frank's tenure as GM) so we haven't really had a test of our resolve on that issue, but then, I wouldn't exactly want to challenge Hexe's resolve on much of anything.
Skitz.