Talienas Writes:
T>Considering the crap going on in my regular games (the in-
T>game crap AND the out-of-game crap), I halfway think I'd
T>KILL for a chance to sit in and WATCH this.
Well I'm glad you think so, but I'll tell you, as a GM, watching an entire session breakdown into everyone BSing about the set up and it's intricate details instead of jumping into the villainous mastermind's latest cunning plan is, well, kind of a frustrating way to blow a Saturday.
T>at the end of that session, a player is being told "you are
T>no longer welcome in any superhero games played in this
T>gameworld
We're not without that sort of history as well, sadly. We had a character who's player essentially got bored with the game, but rather than retire, he decided to overload his power packs (he was a quadriplegic character who built himself an atomic powered set of limbs, and he could use the power pack for a final strike atomic explosion), just for the hell of it he was going to kill the team which did a fine job of staying in character and not believing that he was going to do that. One players character (Panther, of course) sensed what was going on and tried to stop him, but they didn't believe her and were wondering why one team member started wigging out at another team member.
My solution: The fabric of space-time opened up, the hand of the GM entered and enfolded the offending character. There was a muffled WUMP as the nuclear explosion went off, then the hand withdrew and most of the players pretend that there never was such a person.
T>And the picture rocks, too. I see the Nazi thing, but my
T>first thought? "hey, wait, when did Doug become the
T>Rocketeer?"
And I was wondering if Doug was chafing or something, holding his legs so widely separated. I'm sure it's some sort of clever trap: where he's expecting a kick in the nuts and going to counter with some nasty move.
He kinda caught the look of Bob too, which though I know Doug isn't supposed to be Bob, is how I always pictured him.
Skitz
T>Considering the crap going on in my regular games (the in-
T>game crap AND the out-of-game crap), I halfway think I'd
T>KILL for a chance to sit in and WATCH this.
Well I'm glad you think so, but I'll tell you, as a GM, watching an entire session breakdown into everyone BSing about the set up and it's intricate details instead of jumping into the villainous mastermind's latest cunning plan is, well, kind of a frustrating way to blow a Saturday.
T>at the end of that session, a player is being told "you are
T>no longer welcome in any superhero games played in this
T>gameworld
We're not without that sort of history as well, sadly. We had a character who's player essentially got bored with the game, but rather than retire, he decided to overload his power packs (he was a quadriplegic character who built himself an atomic powered set of limbs, and he could use the power pack for a final strike atomic explosion), just for the hell of it he was going to kill the team which did a fine job of staying in character and not believing that he was going to do that. One players character (Panther, of course) sensed what was going on and tried to stop him, but they didn't believe her and were wondering why one team member started wigging out at another team member.
My solution: The fabric of space-time opened up, the hand of the GM entered and enfolded the offending character. There was a muffled WUMP as the nuclear explosion went off, then the hand withdrew and most of the players pretend that there never was such a person.
T>And the picture rocks, too. I see the Nazi thing, but my
T>first thought? "hey, wait, when did Doug become the
T>Rocketeer?"
And I was wondering if Doug was chafing or something, holding his legs so widely separated. I'm sure it's some sort of clever trap: where he's expecting a kick in the nuts and going to counter with some nasty move.
He kinda caught the look of Bob too, which though I know Doug isn't supposed to be Bob, is how I always pictured him.
Skitz