Quote:I'm not so sure about ol' dad being as altruistic as all that - espescially with the latest part of DWII - though my personal take is that, like the line from Jurasshashadit Park, he got so caught up in whether it could be done that he didn't consider whether it should be done.
KS didn't design them to be (slaves), and even if he had, a pleasure center or something similar (humans don't have *A* pleasure center) is needed for all but the most basic learning processes.
The actual point I have to make is that resreach has shown that artificially stimulating a pleasure center is about the best way to motivate some creature you don't care about that much - male rats wired up to jolt thiers when they push a button will literally work themselves to death pushing it, without eating, sleeping, and ignoring female rats in heat released into the same cage. Thus, having them would be a very logical thing for buma - and havent we seen buma get their head sliced in half, with the majority of a human-like brain? I may be thinking of some other show or just imagining it, but I thought one of Linna's ribbon kills ended up that way.
The thing about needing gas exchange wasn't that that automatically meant buma could get high, but that airbourne rec chem would have an entry vector. Given that the starting premise was a Vietnam-vet-hippie type ex-combat buma, specifically mentioning one of those little macrame weed bags, that's all I was looking for - at the start, at least. Now I'm thinking Drive the ex-combat buma is going to have to have a place in a later season of Disaster, because I can't get the image of a hippie buma in tye die on a drum set out of my head. He's more likely to be a production model hyperbuma at that point, though. Even better, the Saber Blue hyperbuma has a kickass design - and by then, it'll be about in the position of Yamcha in late DBZ. I've about reached the bend in the power cuve, at this point; the only thing I'm afraid of is that when Priss starts working with the Guardian instead of against it, people are going to say, "Whoa, stop, time out, where the hell ddi that come from!?" because it truly is a combat monster, in the hands of a capable pilot who knows how to take advantage of it... and can you see Priss *not* learning the ins and outs thouroughly, once she finally makes up her mind that it's on her side?
While I've got a perfectly good description of it for my own use, putting it into terms relative to things anyone else has a chance of recognising has proven a bit difficult. The cuurrent approximation is, start with Marvel's Venom, from the immediately post-Spiderman-truce period when the only insanities were the ones of the pilot. Move its universe of origin from a Marvel level to a Vegitasei level, then give it technological doubletalk instead of biological doubletalk, and a personal subspace pocket that can hold a ton or five of unused mass, plus the ability to spawn drones ala Cell Juniors or the dog-sized mini airborne Hunter thingies from Terminator future war segments, and an assortment of ranged weaponry up to artillery-class. Now add the ability to learn and adapt new tech into itself, like Marvel's Nightwatch suit, which was also a significant influence... or just note the number of Dragonball references I've been throwing around. Between them and other things that have been seen, this is hardly spoiler material.
- CD, so pathetically easy to sidetrack into ranting about my own projects...
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows