Mage: The Ascension pretty much runs its magic system around belief: you have to have an internally-consistent "philosophy" or "worldview" that lets you do magic, and you have to believe in it thoroughly; then you can do magic.
Geeze, Doug in the WoD. That'd be just so wrong. Everyone would be out to get him.
It'd be almost as bad as the one GURPS World Championship multigenre tournament I wrote where Toons got loose in the WoD. (The Prince of New York put Count Chocula on trial for breaking the Masquerade; the Count's Malkavian defense "attorney" based his entire case on the statement, "My lord, the dude is cool.")
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Geeze, Doug in the WoD. That'd be just so wrong. Everyone would be out to get him.
It'd be almost as bad as the one GURPS World Championship multigenre tournament I wrote where Toons got loose in the WoD. (The Prince of New York put Count Chocula on trial for breaking the Masquerade; the Count's Malkavian defense "attorney" based his entire case on the statement, "My lord, the dude is cool.")
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.