As for new skills, please correct me if I'm wrong (I'm operating from old memory and context), but I support Herr Commisar.
For instance, I do not share the Biomechanics (Handwavium) skill that The Jason has, while he does not have the Materials Engineering (Handwavium) skill that I do..
If I was running a GURPS Fenspace campaign, I would state that any given character had a basic 'Operation - Handwavium' skill, allowing them the intuitive knowledge of quirks and functionality restrictors (that they exist and how they generally work, not any given specific quirk), unless otherwise specified.
If I was running a mixed campaign, I would require Fenspace-Origin characters to be flagged as such, possibly with a zero-cost 'Operation - Handwavium' skill
Consider for clarification, the plight of Little Johnny, dimensional traveller, itinearant scholar. Johnny is an intelligent bloke, but he's never been to Fenspace before, and he happens to (through a series of events best left in the murky darkness which surrounds all hotdog cart accidents) end up attempting to flee from the law in the http://www.ezboard.com/intl/aenglish/images/emoticons/embarassed.gif[/img] gj_troop_carrier">Spaceballs: The Troop Transport.
However, even though he has a nifty black vest on hand, and a hapless passerby to inflict the dog suit upon - he doesn't know to, and doesn't know to ask, so he toodles off at .05c, wasting a perfectly good .025c... Wire Geek - Burning the weak and trampling the dead since 1979Wire Geek - Burning the weak and trampling the dead since 1979
For instance, I do not share the Biomechanics (Handwavium) skill that The Jason has, while he does not have the Materials Engineering (Handwavium) skill that I do..
If I was running a GURPS Fenspace campaign, I would state that any given character had a basic 'Operation - Handwavium' skill, allowing them the intuitive knowledge of quirks and functionality restrictors (that they exist and how they generally work, not any given specific quirk), unless otherwise specified.
If I was running a mixed campaign, I would require Fenspace-Origin characters to be flagged as such, possibly with a zero-cost 'Operation - Handwavium' skill
Consider for clarification, the plight of Little Johnny, dimensional traveller, itinearant scholar. Johnny is an intelligent bloke, but he's never been to Fenspace before, and he happens to (through a series of events best left in the murky darkness which surrounds all hotdog cart accidents) end up attempting to flee from the law in the http://www.ezboard.com/intl/aenglish/images/emoticons/embarassed.gif[/img] gj_troop_carrier">Spaceballs: The Troop Transport.
However, even though he has a nifty black vest on hand, and a hapless passerby to inflict the dog suit upon - he doesn't know to, and doesn't know to ask, so he toodles off at .05c, wasting a perfectly good .025c... Wire Geek - Burning the weak and trampling the dead since 1979Wire Geek - Burning the weak and trampling the dead since 1979