I've broken out the thread necromancy because I've decided to give this another go and I've run into a problem almost immediatly.
How strong do I make A.C.? The main problem I'm trying to deal with is her weight vs. her mass. How strong does she have to be to even move?
As stated in her profile, A.C. consists of 2.5 metric tones of Handwavium in various states, but only weighs 160kg. (That's 5512lb and 353lb repectively, rounded up to the nearest lb).
Disreguarding spare lifting capacity to do things with, and basic capacity to weight/mass ratios, as I see it I have three options:
1) Give her the strength to move her mass around. Basic lift capacity in lb is ST squared so square route of 5512 is 74.24. Rounding up to ensure capacity equals ST 75.
2) Give her the strength to move her weight around. Square root of 353 is 18.79, thus ST 19.
3) Assume ST 10 is equilvilent to A.C. moving around like a normal human.
In both 2) & 3), I'll have to load A.C. up with Striking ST to aproximate the kenetic energy of her attacks (KE being based on MASS after all).
I'll consider things like the super-effort rules from Supers after I sort this out.
How strong do I make A.C.? The main problem I'm trying to deal with is her weight vs. her mass. How strong does she have to be to even move?
As stated in her profile, A.C. consists of 2.5 metric tones of Handwavium in various states, but only weighs 160kg. (That's 5512lb and 353lb repectively, rounded up to the nearest lb).
Disreguarding spare lifting capacity to do things with, and basic capacity to weight/mass ratios, as I see it I have three options:
1) Give her the strength to move her mass around. Basic lift capacity in lb is ST squared so square route of 5512 is 74.24. Rounding up to ensure capacity equals ST 75.
2) Give her the strength to move her weight around. Square root of 353 is 18.79, thus ST 19.
3) Assume ST 10 is equilvilent to A.C. moving around like a normal human.
In both 2) & 3), I'll have to load A.C. up with Striking ST to aproximate the kenetic energy of her attacks (KE being based on MASS after all).
I'll consider things like the super-effort rules from Supers after I sort this out.