OK, I'm once again performaing thread necromancy. This time because I think I've managed to get a stable set of write ups.
In this case I've got three, where I have built A.C. Pre-accident, A.C. circa 2012, and A.C. circa 2015. I ended up splitting things such that I worked out what the body added (and I basically had to build the damn thing), what the various personalities added, and what A.C. would have gained between the periods.
However, because each is built upon the other I'm posting A.C.'s pre-accident write up to see if anyone spots something or wants clarification on something. That way I can work any changes through what I have.
Oh, and the 2015 write-up won't be posted until I get the story I've been working on in that period sorted and posted.
A.C. Peters (Pre accident)
ST: 11 [10]
DX: 11 [20]
IQ: 13 [60]
HT: 10 [0]
Dmg: 1d-1/1d+1
Basic Lift: 24
HP: 11 [0]
Will: 13 [0]
Per: 14 [10]
FP: 10 [0]
Basic Speed: 5.25 [0], Dodge 8
Basic Move: 5 [0]
TOTAL: 100
Advantages
Cultural Familiarity: Western [0], Fenspace [1]
Language: English [Native] [0]
Wealth (Wealthy) [20] [+1 Status]
Independent Income 2 [2]
Reputation +1 (Rock Doc, Everyone x1, on 10 or less x1/2) [2]
Status 1 [0]
Common Sense [10]
Gadgeteer [25]
Gizmos 1 [5]
High Manual Dexterity 2 [10]
Intuition [15]
Talent: Artificer 2 [20], Healer 2 [20] (Total=40)
Versatile [5]
Visualisation [10]
TOTAL: 145
Disadvantages
Code of Honour (Professional) [-10]
Sense of Duty (Friends and Allies) [-5]
Workoholic [-5]
TOTAL: -20
Skills
Bonuses:
Area Knowledge (Fenspace)-13 [1] (IQ)
Computer Hacking/TL8-10 [1] (IQ-3)
Computer Operation/TL8-16 [8] (IQ+3)
Computer Programming/TL8-14 [12] (IQ+1)
Current Affairs/TL8^ (Science & Technology)-13 [1] (IQ)
Driving/TL8^ (Automobile)-12 [4] (DX+1)
Electronics Operation/TL8^ (Comm)-15 [8] (IQ+2), (Scientific)-14 [4] (IQ+1)
Electronics Repair/TL8^ (Computers)-17 [8] (IQ+2+2 Artificer Talent), Scientific-16 [4] (IQ+1+2 Artificer Talent)
Engineer: Robotics/TL8^-19 [20] (IQ+4+2 Artificer Talent)
Environment Suit/TL8^ (Vacc Suit)-12 [4] (DX+1)
Esoteric Medicine/TL8^-16 [4] (Per+2 Healer Talent)
Expert Skill (Cybernetics)-16 [16] (IQ+3)
Finance-11 [1] (IQ-2)
First Aid/TL8-16 [2] (IQ+1+2 Healer Talent)
Machinist/TL8^-16 [4] (IQ+1+2 Artificer Talent)
Mechanic/TL8^ (Robotics)-19 [16] (IQ+4+2 Artificer Talent)
Medicine! (Supers p.37)-15 [24] (IQ+2 Healer Talent)
Merchant-12 [1] (IQ-1)
Navigation/TL8^ (Space)-12 [1] (IQ-1)
Professional Skill/TL8^ (Cyber-technician)-15 [8] (IQ+2)
Research/TL8-15 [8] (IQ+2)
Science!-12 [12] (IQ-1)
Speed Reading-15 [8] (IQ+2)
Weird Science-13 [8] (IQ)
TOTAL: 188
Grand Total: 413
In this case I've got three, where I have built A.C. Pre-accident, A.C. circa 2012, and A.C. circa 2015. I ended up splitting things such that I worked out what the body added (and I basically had to build the damn thing), what the various personalities added, and what A.C. would have gained between the periods.
However, because each is built upon the other I'm posting A.C.'s pre-accident write up to see if anyone spots something or wants clarification on something. That way I can work any changes through what I have.
Oh, and the 2015 write-up won't be posted until I get the story I've been working on in that period sorted and posted.
A.C. Peters (Pre accident)
ST: 11 [10]
DX: 11 [20]
IQ: 13 [60]
HT: 10 [0]
Dmg: 1d-1/1d+1
Basic Lift: 24
HP: 11 [0]
Will: 13 [0]
Per: 14 [10]
FP: 10 [0]
Basic Speed: 5.25 [0], Dodge 8
Basic Move: 5 [0]
TOTAL: 100
Advantages
Cultural Familiarity: Western [0], Fenspace [1]
Language: English [Native] [0]
Wealth (Wealthy) [20] [+1 Status]
Independent Income 2 [2]
Reputation +1 (Rock Doc, Everyone x1, on 10 or less x1/2) [2]
Status 1 [0]
Common Sense [10]
Gadgeteer [25]
Gizmos 1 [5]
High Manual Dexterity 2 [10]
Intuition [15]
Talent: Artificer 2 [20], Healer 2 [20] (Total=40)
Versatile [5]
Visualisation [10]
TOTAL: 145
Disadvantages
Code of Honour (Professional) [-10]
Sense of Duty (Friends and Allies) [-5]
Workoholic [-5]
TOTAL: -20
Skills
Bonuses:
Area Knowledge (Fenspace)-13 [1] (IQ)
Computer Hacking/TL8-10 [1] (IQ-3)
Computer Operation/TL8-16 [8] (IQ+3)
Computer Programming/TL8-14 [12] (IQ+1)
Current Affairs/TL8^ (Science & Technology)-13 [1] (IQ)
Driving/TL8^ (Automobile)-12 [4] (DX+1)
Electronics Operation/TL8^ (Comm)-15 [8] (IQ+2), (Scientific)-14 [4] (IQ+1)
Electronics Repair/TL8^ (Computers)-17 [8] (IQ+2+2 Artificer Talent), Scientific-16 [4] (IQ+1+2 Artificer Talent)
Engineer: Robotics/TL8^-19 [20] (IQ+4+2 Artificer Talent)
Environment Suit/TL8^ (Vacc Suit)-12 [4] (DX+1)
Esoteric Medicine/TL8^-16 [4] (Per+2 Healer Talent)
Expert Skill (Cybernetics)-16 [16] (IQ+3)
Finance-11 [1] (IQ-2)
First Aid/TL8-16 [2] (IQ+1+2 Healer Talent)
Machinist/TL8^-16 [4] (IQ+1+2 Artificer Talent)
Mechanic/TL8^ (Robotics)-19 [16] (IQ+4+2 Artificer Talent)
Medicine! (Supers p.37)-15 [24] (IQ+2 Healer Talent)
Merchant-12 [1] (IQ-1)
Navigation/TL8^ (Space)-12 [1] (IQ-1)
Professional Skill/TL8^ (Cyber-technician)-15 [8] (IQ+2)
Research/TL8-15 [8] (IQ+2)
Science!-12 [12] (IQ-1)
Speed Reading-15 [8] (IQ+2)
Weird Science-13 [8] (IQ)
TOTAL: 188
Grand Total: 413