"OK, the sim construct I've got my contacts in Metropolis to code is exactly that, a sim construct like The Matrix (only without the Machines using People as power sources bit). Size limits are related to processing power, cause the construct will be photo-realistic to the user.
If my projections on the processing power of the processing nodes I'm constructing pan out, it should be able to render something like The Island well enough to wonder if you actually THERE.
Game design wise, I was planning to use a DOA multi-level arena design. So if anyone wants to go up against a full size Wave Convoy, they can."
If my projections on the processing power of the processing nodes I'm constructing pan out, it should be able to render something like The Island well enough to wonder if you actually THERE.
Game design wise, I was planning to use a DOA multi-level arena design. So if anyone wants to go up against a full size Wave Convoy, they can."