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[tech] Small bit on high-performance spacenav systems.
Re: [tech] Small bit on high-performance spacenav systems.
#6
hmm given the power of speed drives thight curves would be a minor advantage at best... however if the racers are only allowed a limited delta-V it does become significant and the solution probably becomes mathematically intractable (meaning there is no fast computational solution, ie: AI's don't do to well at it.). You would need to rearrange the asteroids on the track though so navigational charts are not that useful and to arrange the asteroids so that such things as the three-body problem actually show up. At that point quick planning becomes the most important asset, moreso than anything else which seems to be what you want. Plus it allows for asteroid configurations that are dramatic but wouldn't occur in reality.
E: "Did they... did they just endorse the combination of the JSDF and US Army by showing them as two lesbian lolicons moving in together and holding hands and talking about how 'intimate' they were?"
B: "Have you forgotten so soon? They're phasing out Don't Ask, Don't Tell."
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Messages In This Thread
Re: [tech] Small bit on high-performance spacenav systems. - by CattyNebulart - 07-28-2007, 12:30 PM
Re: [tech] Small bit on high-performance spacenav systems. - by CattyNebulart - 07-29-2007, 05:52 AM
Re: [tech] Small bit on high-performance spacenav systems. - by CattyNebulart - 07-29-2007, 12:28 PM
Re: [tech] Small bit on high-performance spacenav systems. - by CattyNebulart - 07-30-2007, 06:59 AM
Re: [tech] Small bit on high-performance spacenav systems. - by CattyNebulart - 08-01-2007, 01:36 PM

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