Quote:*whistles innocently* Uhm... aheh... shoot. Maybe I've been doing that other project for too long. ^_^;;
Okay, that's too glib. I think the whole war/politics vibe from OGJ (especially the last couple of OGJ threads) has kind of wrapped itself around our brains a little *too* tightly and has us backed into a gloomy corner we don't know how to get out of.
Getting out of this, personally, I'm leaning towards ideas on the order of "somehow or another, OGJ gets resolved conclusively enough, we form something with just enough authority to run a militia/police force to head stuff off like this, and that particular badness falls to a low background hum".
I mean, Noah mentioned the thought that he was wondering if OGJ was degenerating into a War on Crime, so we avoid that. ICly, we eliminate the problem of the central badguy (or organization or whatever, but this is cinematic so there's going to be one of course) we decide that we've had enough playing soldier (because we don't have a political stake in keeping the war going and we're for the most part intelligent people), and most of us taper off and go do something else. Maybe somewhere down the line we get into a conflict with the landdwellers over something (traditional governments being touchy, go fig) maybe we don't.
Call it birthing pains of the new society, whatever... we can get this out of our (the writer's) systems and have our characters go do stuff that's more fun for them.
Or something, what the heck do I know?
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