Of the "laws" that you've listed....
Numbers 1, 3 and 4 are key precepts to the setting, and as such I ain't seen anybody openly breaking them & getting away with it.
Numbers 13 & 14 are extrapolations on the concept and so far, nobody's broken them.
Number 2 is not something that was defined by Fenspace author concensus, ditto numbers 5, 8 and 13.
Numbers 6, 7 & 9 apply to biomods (and are poorly grouped, btw) and again, so far nobody's broken these.
Number 12... okay. I'm going to be blunt, direct and nasty here: your constant harping on "quirks" is *really* starting to annoy me. This is *not* a tabletop game; we do not have to play with minmaxing in order to get what we want out of our concepts. There is no great Cosmic Karma Goalkeeper keeping track of everything we put into the handwavium. We do not play with "balance" any more than, say, Bob plays with "balance" when he's writing a Step. The goal is not to create a perfect neutral-point character but instead to create something within the base guidelines of the setting and is dramatically appropriate. With only *one* exception so far, everybody who's contributed has managed to follow this guideline.
Insisting that quirks be these openly obvious, major disadvantages - with an emphasis on slapstick humor - doesn't accomplish anything except shoving the world in directions that I don't think we want it to go.---
Mr. Fnord
http://fnord.sandwich.net/
http://www.jihad.net/
Mr. Fnord interdimensional man of mystery
FenWiki - Your One-Stop Shop for Fenspace Information
"I. Drink. Your. NERDRAGE!"
Numbers 1, 3 and 4 are key precepts to the setting, and as such I ain't seen anybody openly breaking them & getting away with it.
Numbers 13 & 14 are extrapolations on the concept and so far, nobody's broken them.
Number 2 is not something that was defined by Fenspace author concensus, ditto numbers 5, 8 and 13.
Numbers 6, 7 & 9 apply to biomods (and are poorly grouped, btw) and again, so far nobody's broken these.
Number 12... okay. I'm going to be blunt, direct and nasty here: your constant harping on "quirks" is *really* starting to annoy me. This is *not* a tabletop game; we do not have to play with minmaxing in order to get what we want out of our concepts. There is no great Cosmic Karma Goalkeeper keeping track of everything we put into the handwavium. We do not play with "balance" any more than, say, Bob plays with "balance" when he's writing a Step. The goal is not to create a perfect neutral-point character but instead to create something within the base guidelines of the setting and is dramatically appropriate. With only *one* exception so far, everybody who's contributed has managed to follow this guideline.
Insisting that quirks be these openly obvious, major disadvantages - with an emphasis on slapstick humor - doesn't accomplish anything except shoving the world in directions that I don't think we want it to go.---
Mr. Fnord
http://fnord.sandwich.net/
http://www.jihad.net/
Mr. Fnord interdimensional man of mystery
FenWiki - Your One-Stop Shop for Fenspace Information
"I. Drink. Your. NERDRAGE!"