Quote:Sounds good to me. From a character point of view, it means there won't be too many 'wavetech weapons running around out there, and they'll be severely limited in effect on the setting. From a writer point of view, it encourages creativity and imagination, which ties back into Rule #0b.
My own thinking on the matter (going on the basis that this is Haruhi's whim at work) is that Haruhi disapproves of weapontech because breaking things is less interesting than building things. So handwavium is more concerned with increasing the net potential interest of anything and is skewed against things that destroy (because broken things are boring).
But if you can think of a way around this, then it's a fair cop. You've beaten the system and Handwavium is not going to change the rules on you. Because beating the system is cool and interesting enough to overrule the previous guideline. Of course, that doesn't mean that your trick will work for someone else (hence, coilguns are a Katz speciality, he has (or is) the 'patent' and no one else can duplicate it).
-Rob Kelk
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Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012