Quote:Well, it's more than just a little, but nothing insane. Put it this way, my character is supposed to use that arm on a fen who has a "Klingon" biomod - it doesn't kill the guy, but he'll need to have those ribs looked at when he wakes up.
Cool Stuff:
- The arm is Really Quite Tough, possibly to the point of being effectively armored, and possibly somewhat sronger than normal.
Quote:Well, it was never really meant to be aesthetic. ;-) As for that damage, it's no biggie. The Handwavium and The Professor knew to take this into account and part of what it does is reinforce his frame with a structural integrity field, a la Star Trek.
Significant disadvantages:
- Your arm is Really Quite Ugly
- (probable) there are low levels of ongoing damage that don't ever quite heal. Using the speed drive will make them worse over time.
Quote:Hrm... As Gryphon over in EPU is fond of saying on his boards, don't investigate this too closely. That aside, Handwavium is bound to do all sorts of inexplicable things. The Dramatic Hair and Scarf is a 24/7 side effect that my character has to deal with. A small price to pay for such a useful biomod.
Random Side Effect:
- The speed drive is quirky, and constantly bleeds off a bit of motive power in a way that causes a constant strong breeze to be blowing by your head and neck. (I really couldn't figure any good way to include random scarves in the effect without an actual breeze.)
Quote:Ahh, well as a spacer and a courier it comes in handy as more than just a weapon. His EVA Skin Suit has a specially made shoulder cuff that leaves the arm exposed to the vacuum. Why? So he can use it. It's pretty handy to have three shots of emergency high-energy thrust, not to mention the Unyielding Grip of Doom(tm). Sometimes, he doesn't even use a life line, but that's only when having one could be an inconvienience.
This would be fine, given some good writing to back it up, except... it's pretty clearly a weapon. I can't think of any way to run what you're suggesting without it being a weapon - and last I'd seen, we weren't allowing biomods that were explicitly weaponized. If you can think of a way to have this thing without it being either primarily a weapon or ridiculously overpowered, I'd love to hear it.
Quote:Nah, don't worry. No upgrades on this one - as I said, I don't want this to be ridiculously powerful. When Ben got his biomod, he was very explicit with The Professor in that he didn't want to always be lugging around a huge armored arm. The transformation ability is simply the ability to transform from normal fleshy arm to uber-armored arm. The trade off is, just as in the anime, he needs to use some sort of material in the vicinity to convert into the armor and 'ammunition'.
For the transformation abilities - I'm not at all sure what you mean here, unless you're talking about the upgrades he gets over the course of the series, in which case you're running pretty heavily into the "you only get one" part of the rule.
Quote:I'm open to further suggestions. ^_^
It might also be worth putting in a few mundane quirks to give your character a few more interesting attributes to hang storybits off of.
Black Aeronaut Technologies Group
Aerospace Solutions for the discerning spacer
"To the commissary we should go," Yoda declared firmly. "News
of this kind a danish requires."