Oh... uhm... er... whoops. ^_^;;
Though really, if you're going by anything but the "always on" problem, I don't know that it makes much difference except in the aftermath; p'raps spending part of your time bitching about how much that hurt as you work on running away?
I like the Street Fighter-ification idea; it looks like it should be instantly and messily fatal, and the target goes flying through walls and other scenery, but it's really only a particularily strong punch in terms of power.
That and a mind of its own at times? Oh dear.
Though really, if you're going by anything but the "always on" problem, I don't know that it makes much difference except in the aftermath; p'raps spending part of your time bitching about how much that hurt as you work on running away?
![[Image: wink.gif]](http://www.ezboard.com/intl/aenglish/images/emoticons/wink.gif)
I like the Street Fighter-ification idea; it looks like it should be instantly and messily fatal, and the target goes flying through walls and other scenery, but it's really only a particularily strong punch in terms of power.
That and a mind of its own at times? Oh dear.