Quote:What software are you using? How easy is it for the untalented to use it? And what sort of system requirements are there?
This one was put together in multiple stages.
Step 0) I used 3D Studio Max to edit the base model and export it to Bryce 6.0 format. Normally I'd just import the model straight into Bryce, but the model I downloaded had so much detail that Bryce threw up on itself, so I had to grab 3DSMax and do some editing there.
Step 1) Get the renders. The five-view shots are all just basic angles done natively in Bryce with the model against a neutral background. I also made a set of matte renders - sort of a cutout shape where the model should be against black - for the next step.
Step 2) Matte processing. I used Photoshop for this, since I know my way around it, kinda. All the renders I dumped into one PSD file, then used the mattes to get a perfect transparency.
Step 3) Composition! I use Illustrator CS3 for this sort of work, because the vector graphics give me much cleaner antialiasing than Photoshop and sizing or resizing elements is a hell of a lot easier. There's four different layers in this picture: the background, the five-view elements, the emblems in the lower-right corner, and the text elements. At this point it's pretty much just shuffling shit around until I think it looks good.
From start to finish, this took me about five hours, and I'm a self-taught amateur. All the software is available through the usual black market sources if you want to give it a whirl (and have a decent computer with ~5GB drive space for the components).
Mr. Fnord interdimensional man of mystery
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