Quote:Yeah, I've tried coming up with quirks for it before, but drawn a blank, any suggestions? Also, what exactly are the problems you see with it?
The main issue is with the biomod itself. Biomods as written are complete, i.e. the entirety of the change happens in one go. Sure they may self adjust a bit (a process A.C. calls curing), and maybe in times of great stress reveal new facets, but a gradual, continual change is a bit different.
If I'd planned it, I'd have say 45%-ish done at the first gasp when something disrupts it. The typical biomod has massive regeneration capabilities, which is why it's so bloody hard to get rid of them. This would be enough for me to believe that the ongoing change was the biomod (re)generating.
The problems with this slow approach are many fold. You probably eat a lot (and strange stuff too) to fuel and supply the change. The constant change means your biology is constantly changing, so drugs that worked one day won't another. Given the way The Laws of Drama work, that WILL be significant. Not to mention all the weird and wonderful things flowing through your bloodstream. I'd get an infinity blood orange tree, or your going to have to give blood a lot just to keep up. And watch out for mood swings. Sure you're healthy, but aches and pains as bits of you change will take all the gloss off of it. Not to mention all the Doctor's appointments with a reputable Handwavium researcher to make sure (and possibly teach you how to deal with the changes). And scary lumps.
Quirks: As above, I forsee strange cravings OUTSIDE the typical food craving a biomod gives. Maybe motor-like sounds when moving fast. The occasional klutz attack. One leg longer than the other at times (or similar). And I wouldn't fall asleep on piles of electronics, because you may absorb them (likewise carrying electronics next to your skin for long periods).