The line I was paraphrasing actually comes from the start of the film Addams Family Values, wherein Mortica (looking completely normal. Well, for her) calmly announces to Gomez that's she's going to have a baby. Right now.
The length of time the biomod takes to regenerate is usually quick (thus making it a pain to get rid of). How to stretch it out is part of the plot line of the character I expect you need to get a rough idea for. You could have the changes start out very small and delicate, and the biomod has to spend most of its time repairing itself before it can progress. This leads to faster, more thorough and possibly traumatising changes as we get to the end. Or you could have the biomod create positive feedback on use, frying both equipment and the user leading to recovery time.
Dropping the time to a shorter length adds more psychological trauma to the character, as they observe the change. How would YOU feel to make up one morning to find you have a new arm that everybody swears wasn't there yesterday?
Then there's the whole gender issue.
Again, this is matter of choice. How do YOU want your character to behave? What character progression do you need to accomplish to go from the start to the end result you want?
Write a short introduction story detailing the history of your characters and how they got to the point they are at. Don't be afraid to change whole chunks if you feel it isn't right to you. Once you've got the concept tied down, new ideas will come. To (very roughly) paraphrase Terry Pratchett:
"Stories are about limitiations. The door NOT opened. The path NOT walked. The cake you DIDN'T stop to have a piece of."
Everything starts somewhere.
The length of time the biomod takes to regenerate is usually quick (thus making it a pain to get rid of). How to stretch it out is part of the plot line of the character I expect you need to get a rough idea for. You could have the changes start out very small and delicate, and the biomod has to spend most of its time repairing itself before it can progress. This leads to faster, more thorough and possibly traumatising changes as we get to the end. Or you could have the biomod create positive feedback on use, frying both equipment and the user leading to recovery time.
Dropping the time to a shorter length adds more psychological trauma to the character, as they observe the change. How would YOU feel to make up one morning to find you have a new arm that everybody swears wasn't there yesterday?
Then there's the whole gender issue.
Again, this is matter of choice. How do YOU want your character to behave? What character progression do you need to accomplish to go from the start to the end result you want?
Write a short introduction story detailing the history of your characters and how they got to the point they are at. Don't be afraid to change whole chunks if you feel it isn't right to you. Once you've got the concept tied down, new ideas will come. To (very roughly) paraphrase Terry Pratchett:
"Stories are about limitiations. The door NOT opened. The path NOT walked. The cake you DIDN'T stop to have a piece of."
Everything starts somewhere.