The idea was to sort of explain the basic principles of Speed Drives (even though the various engines work differently) and why they cause the limits seen. The
main reason I went with the Drives using a pseudo-gravity based system was to allow me to bring in frame dragging as a cause of the limits (making it like air
resistance). This should allow things like Ben's insanely complicated engines to get better performance, as the complications manipulate the drive field to
be more efficent.
Honestly, I was trying to cover as much as I could of what had been written and leave a chunk of room for improvements.
What if I rewrite it to indicate that the leading theory is that the drive field contains a gravity manipulation component which is the primary actor in the
field, enhanced by other exotic energy forms?
main reason I went with the Drives using a pseudo-gravity based system was to allow me to bring in frame dragging as a cause of the limits (making it like air
resistance). This should allow things like Ben's insanely complicated engines to get better performance, as the complications manipulate the drive field to
be more efficent.
Honestly, I was trying to cover as much as I could of what had been written and leave a chunk of room for improvements.
What if I rewrite it to indicate that the leading theory is that the drive field contains a gravity manipulation component which is the primary actor in the
field, enhanced by other exotic energy forms?