Proginoskes Wrote:I think Rob (Noah? not sure if this discussion is happening in-universe or not, and if so, how the heck did I get onto the the SMOF mailing list?) was thinking about something in between "traditional" Unreal Estate and "striking" the buildings for moving. With a lot of care and attention to detail, it should be possible to 'wave a building down to its foundations, make it flight-capable, cut the utilities and take off – and leave the surrounding land behind (and, ideally, uncontaminated). This would mean immense labour costs, of course, but no more material costs than a Space Marble or Flying Island. The huge number of well-paying temporary jobs would make approving the project much more attractive.
Alternately, do the dome thing, avoiding Sites of Interest. Then hire the Jason to do site cleanup: if he can make passenger pigeons grow from plants, I'm sure he can make Divots into useful land.
For Detroit, I agree with Dartz: if you build it ("it", in this case, is legislature friendly to Fen businesses), the Fen will come. And bring their money.
This discussion appears to be OOC to me.
Noah's first idea was Unreal Estate, but Mal Fnord talked him out of it... While the Convention appears to be going the "strike the buildings" route, there's nothing saying a few entrepreneurs can't go the Land Grab route. Planned very carefully to remain legal, of course.
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012