Here's some more stuff to dwell on. I won't even begin to suggest that it's anywhere near complete or comprehensive
== Common AI traits ==
While by nature of their inception AIs are usually quite individualistic, there are a few traits that seem to come through in all cases:
* Performance of basic tasks: Given their nature as computer based intelligences, many AIs interact with the world at speeds far, '''far''' faster than a normal person.There are plenty of ''ab''normal people in Fenspace, what with biomods and all. Certain mods and technologies can close, sometimes even, and in dramatic cases overcome the gap in reaction times. The most obvious benefit of this is that simple but tedious tasks like file searching and sorting can be done rapidly. The second benefit (and arguably the most significant one for AIs) is that AIs are incredibly patient.Yes, this '''DOES''' include [[Trigon]. What a second is to us is months to an AI. Trigon has the patience of a Saint when this is taken into account with his personality.
* Handling of Communications: An AI connected to a communications transceiver finds managing communications traffic to be almost instinctive (to borrow a phrase). In virtually all cases, the AI handles communications traffic as a background task. For example, the great web of communication nets used by the Fen when defending [[Serenity Valley] was literally created from scratch for that battle.
* Simultaneous operation: While many AIs appear to operate much like a normal person, performing one task at a time (if far faster, see above), the truth is most operate in at least two simultaneous instances, some operate in dozens of instances. Hardware is the chief limiting factor, depending on the precise processing environment they require they could be limited to a certain processing core, or be able to spread their instances to other systems. The most common limitation however is the AIs themselves not wanting to spread themselves out like that.
== Social Perception of AI's in Fenspace ==
As with different groups interacting, the various perceptions of AIs differs. At its most basic, Fen consider them people, Boskonians don't, and 'Danes wobble between the two.
Among the Fen, the perceptions vary from severe reluctance to associate with them (i.e. the [[Twelve_Colonies_of_Kobol|Colonials], who by fandom dislike and distrust AIs) to near worship (i.e. the Borg Collective, who would like to actually become AIs). Most Fen fall between these extremes.
One of the more frequent issues is the apparent maturity of AIs compared to organics. This remains one of the trickiest issues to deal with in AI-Non AI interactions. An AI may take the persona of wise old man, but their interactions with surrounding sapients may cause trouble due to his lack of personal experience in Fenspace. Another AI may have a persona of a ditz, but gets around negative reactions by having greater experience with Fen. Or the reverse may be true.
There is no hard and fast rule for judging maturity in an AI, but it is generally considered polite to assume them developmentally mature about four months after inception.
Pure Human-like sapience is easily tested. [[The Cyber Confederation] runs several suites of Turing Tests (each independently and constantly updated) devised with the assistance of several 'Danelaw universities. This is then followed up with interviews of the AIs parent(s) and associates. While AIs are legally people in Fenspace anyway, a Turing certificate tends to make 'Danelaw authorities more accommodating.Read, less likely to try and confiscate them when they visit.
Something of a more tricky to justify measure is Ghost Detection. A person has several levels of activity in their brain which can be detected. One level has a close connection to the sub-conscious mind, and is nicknamed the Ghost line. The methodologies involved can be used on the inhabited processing core of an AI, and detection of a Ghost line is taken as an indication of sapience equivalent to Human.