Ah, well, that explains some of it. But, I think a nice, deep green (0,64,0) makes a nice uniform color. The girls' uniforms are currently (128,0,0) and (0,0,128) respectively. I had Holly's uniform at (0,128,0), but it was too bright. So, I went with the darker color and it looked better. Now, I just need an idea of who to put in that green outfit . . .. Hmm. No, I think that would be too loony.
Most of what I'm going to be basing the game on is the old FASA version, the newer game put out by Decipher, and Prime Directive for GURPS Fourth Edition. But, it'll also have a healty dose of IST and just a touch of Brave New World from AEG. I'm trying to decide if I want to come up with a damage conversion from the old Star Trek Tactical Combat Simulator game into GURPS or not. I love the Tac Game, but it may not be relevant for the campaign. And, no, I'm not going to teach my players how to play Star Fleet Battles just to do ship-to-ship combat.
Most of what I'm going to be basing the game on is the old FASA version, the newer game put out by Decipher, and Prime Directive for GURPS Fourth Edition. But, it'll also have a healty dose of IST and just a touch of Brave New World from AEG. I'm trying to decide if I want to come up with a damage conversion from the old Star Trek Tactical Combat Simulator game into GURPS or not. I love the Tac Game, but it may not be relevant for the campaign. And, no, I'm not going to teach my players how to play Star Fleet Battles just to do ship-to-ship combat.