Quote:robkelk wrote:Before I can give any direct advice, I'd have to see what you'd done to cause that issue (I can't replicate it--Where did you get the Mats?). My basic trouble-shooting steps would be:
I just took Fatima Nuygen off that list.
(And I figured out what was wrong with Yayoi Fujisawa's eyes, too - the faulty eyes have been replaced, and you can now see her pupils. Now I have to figure out a lighting angle that doesn't reflect too much light from her new eyes but doesn't leave her face in shadows... but that's a project for another day. Right now, I'm making new art. Or "art.")
Step A: Use a different texture for the eyes.
If you're not willing to do that, try the following.
Step 1: Turn Glossiness on Eye Surface down to 50% or so.
Step 2: Make sure your Ambient Color on Eye Surface is set to 0/0/0.
Step 3: Make sure your Eye Surface Reflection is set to 0%.
Step 4: Take a test render. If you're happy, ignore the rest of the steps.
Step 5: Turn Glossiness on the Iris, Pupil and Sclera to about 50%.
Step 6: Make sure Ambient Color is 0/0/0 on the Pupil and Sclera.
Setp 7: Set the Ambient Color to whatever color you want the Iris.
Step 8: Do a lot of test renders, futzing with the intensity setting of the Iris' Ambient Color until you're happy.
If none of that seems to work, set Eye Surface Opacity to 0% and try again.