Most people love speed drives... they are easy to understand, quick to set up for a story and don't create too much headaches because of their "anti kinetic kill vehicle" limitation.
But whats about acceleration drives? After some discussions in the IRC, I think it might be good to talk about whats a reasonable acceleration drive for Fenspace from a Meta point of view. Constant acceleration quickly goes to insane numbers, quite innocent concepts suddenly look like continent shattering weapons or just outrun the Magnificent Midnight easily.
Acceleration drive "limits" and good numbers are hard, and I don't have a good idea how to do it... so lets start talking about it.
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Personally I avoid acceleration drives completely, because I don't feel that I can get a good balance between "useful fast" and "most dangerous object in Fenspace". The only thing I created with an acceleration drive is the Thor Heyerdahl, which is limited to 0.1g on long journeys (because its a pure hardtech ship).
But whats about acceleration drives? After some discussions in the IRC, I think it might be good to talk about whats a reasonable acceleration drive for Fenspace from a Meta point of view. Constant acceleration quickly goes to insane numbers, quite innocent concepts suddenly look like continent shattering weapons or just outrun the Magnificent Midnight easily.
Acceleration drive "limits" and good numbers are hard, and I don't have a good idea how to do it... so lets start talking about it.
----
Personally I avoid acceleration drives completely, because I don't feel that I can get a good balance between "useful fast" and "most dangerous object in Fenspace". The only thing I created with an acceleration drive is the Thor Heyerdahl, which is limited to 0.1g on long journeys (because its a pure hardtech ship).