M Fnord Wrote:I'm talking on a meta level here. Why does this need to be a faction, with leaders and presumably some sort of organization behind it? Crazy people and con artists can exist in any of the established factions, and to be honest we've got enough groups that somebody thought "hey wouldn't this be neat if-" and then never did anything with that I don't see why we need another one clogging up the pipes.I assume we'll keep the PC factions, the Big Six, and the ones that have already shown up in stories (Gearheads, Cybers, Supers, Heinleinians, Dandelions... who else?)
(In fact, I'm considering going on a faction-clearance spree in the Wiki. Hm.)
We might want to keep the existing text for the other factions but merge it onto a single page, much like the Barsoomians, Lensmen, and Quartermass Institute share the Pulpers page. After all, somebody did think these were good ideas at the time, and if someone does want to develop one of them, the existing text can be used as a starting point.
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012