blackaeronaut Wrote:If you haven't got battlescreens/force fields, or ultra materials, for the defenders (I'm assuming BT is BattleTech, not British Telecom [grin]) then I'm assuming that a high mass coilgun (gauss cannon?) will at least knock most humanoid mechs over. Their armour has the distinct problem of what to do with all that kinetic energy.Star Ranger4 Wrote:hmm... I'll have to look, I just might have a Hog in the cache of stuff I've gotten the rest of this from. A howizer sized coilgun? that not a doorknocker, thats a KNOCK DOWN THE DOOR AND THE WALL BEHIND IT knocker. Or "Doors? We make our OWN"HRogge Wrote:Coilguns are always a tradeoff between length (=speed) and projectile mass...So glad that you both approve. Now I'll just have to do a write up for them.
High mass coilguns like the one you suggested might be a little bit
slow, but if they hit they should have an excellent armor crushing
ability (because of their high momentum). *G*
Thoughts on how effective this would be on BT armor? Might be the gem that the Fen would need in a stand-up fight against BT mechs in Candle in the Dark.
Can you use game mechanics from any mech-supporting game system to help figure this out? I'm pretty sure heavy gauss weapons appear in some of them.
Is it sensible to ask what sort of portable power system is being used for the coilguns? I'd have thought that'd put some limitations on just what you can do. Heat dissipation issues? If you've not got an atmosphere to dump energy into, that just leaves you with radiation (or ultratech), unless you plan to play fast-and-loose with the laws of thermodynamics. Or, is that too much 'hard tech'? [grin]
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"It is the business of the future to be dangerous" - Hawkwind