Some thought I had about "Handwaving Randomness and Reproducability"...
You cannot build something with Handwavium and expect it to be exactly as you like, neither for abilities nor for the quirks or shortcomings.
BUT if you are experienced at working with Handwavium, you will get better in REPRODUCING a something you got while experimenting with it.
So if you wave a prototype and REALLY LIKE all its general abilities and quirks, you should be able to get more (similar, but maybe not exactly) of it. If not you might need to scrap it and start again.
Thats also one of my internal reasons why the whole Eezo thing of CI has a pretty BAD performance compared to other Gravity Drive strains... CI wants a Handwavium strain which produce a reasonable set of quirks, which means lots of experimentations and prototypes... and accepting more limits!
You cannot build something with Handwavium and expect it to be exactly as you like, neither for abilities nor for the quirks or shortcomings.
BUT if you are experienced at working with Handwavium, you will get better in REPRODUCING a something you got while experimenting with it.
So if you wave a prototype and REALLY LIKE all its general abilities and quirks, you should be able to get more (similar, but maybe not exactly) of it. If not you might need to scrap it and start again.
Thats also one of my internal reasons why the whole Eezo thing of CI has a pretty BAD performance compared to other Gravity Drive strains... CI wants a Handwavium strain which produce a reasonable set of quirks, which means lots of experimentations and prototypes... and accepting more limits!