If magic can't resurrect the dead, what is Reincarnation about? Sorry, but I'm very suspicious about using Disney as a source for the logic that underlies magic. I'd certainly recommend against anything like swallowing the D&D, Runequest, GURPS or any other RPG magic system whole as the basis for what works in Fenspace. Disney and RPGs both have suspect agendas from a Fenspace viewpoint.
Is magic more than just "wish and it happens"? On a meta level, it'd better be so as to be useful for stories. How does it work? What are its limitations? Does it only work well for the "magically talented"? Are there people with anti-magical talent - ultra-skeptics?
Canon is that magic is weird in Fenspace. It is possible that a lot of magic is only safe or reliable in a ritually warded area. How did the Visitors get by? One explanation might be they were in a partial state of "trans-dimensional grace", which smoothed things so their magic worked OK in Fenspace. Having an avatar of goddess, in the form of Skuld, with them likely did no harm.
If it is just the source of magic that is unreliable, then building magic items in ritually warded areas, which store their own power, and/or stabalise the area when they're used, might work well. The downside for this is research is likely to turn-up the "magic disruptor" technique, that will make all but the most powerful/carefully implemented field magic very hard work.
Meta is that magic shouldn't dominate, it should just open up more possibilities, allow stories not previously possible. It shouldn't require all the "Fenspace Infinities" stuff to be junked or re-written (some of it, yes, not all of it), because Fenspace has become a "Magic Inc." or even a "Shadowrun" setting:
http://en.wikipedia.org/wiki/Magic,_Inc.
http://en.wikipedia.org/wiki/Shadowrun
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"It is the business of the future to be dangerous" - Hawkwind
Is magic more than just "wish and it happens"? On a meta level, it'd better be so as to be useful for stories. How does it work? What are its limitations? Does it only work well for the "magically talented"? Are there people with anti-magical talent - ultra-skeptics?
Canon is that magic is weird in Fenspace. It is possible that a lot of magic is only safe or reliable in a ritually warded area. How did the Visitors get by? One explanation might be they were in a partial state of "trans-dimensional grace", which smoothed things so their magic worked OK in Fenspace. Having an avatar of goddess, in the form of Skuld, with them likely did no harm.
If it is just the source of magic that is unreliable, then building magic items in ritually warded areas, which store their own power, and/or stabalise the area when they're used, might work well. The downside for this is research is likely to turn-up the "magic disruptor" technique, that will make all but the most powerful/carefully implemented field magic very hard work.
Meta is that magic shouldn't dominate, it should just open up more possibilities, allow stories not previously possible. It shouldn't require all the "Fenspace Infinities" stuff to be junked or re-written (some of it, yes, not all of it), because Fenspace has become a "Magic Inc." or even a "Shadowrun" setting:
http://en.wikipedia.org/wiki/Magic,_Inc.
http://en.wikipedia.org/wiki/Shadowrun
--
"It is the business of the future to be dangerous" - Hawkwind