M Fnord Wrote:So I was reading yet another oMage argument elsewhere & had this minor brain dropping, maybe it has some application to the thread:Hmm.
"The good news is you can get away with almost anything without Paradox ruining your shit. The bad news is 'almost anything' doesn't equal to 'anything.' The really bad news is because there's no consensus, we don't know what will trip Paradox. Your job as loyal and expendable grad students is to figure that out. Good luck."
Paradox implies that there are some 'rules' that are risky to try and break, due to some sort of 'reality feedback'. In M:TA this was due to mages mangling the consensus reality, and on some level getting caught doing so. As I understand it, Fenspace isn't a consensus reality where the physical laws are based on the expectations of all intelligent beings, it has solid, underlying, physical laws.
On the other tentacle, I could see M:TA magery being one of the most flexible of the new traditions which runs on top of the UTM of Fenspace. And, if Paradox is part of their tradition, just because it doesn't bite other flavours of mage (who they might dismissively refer to as doing 'hedge magic'), it doesn't mean that it couldn't be really, really, nasty for them.
http://en.wikipedia.org/wiki/Mage:_The_Ascension
http://en.wikipedia.org/wiki/World_of_Darkness
http://whitewolf.wikia.co...e:_The_Ascension#Paradox
I'm referring to the 'classic WoD' here, by the way.
Re-reading your post, I've realised I may be talking about something totally different to you, for example (a setting I'm not familiar with) the Nanoha-verse:
http://nanoha.wikia.com/wiki/Magic_system
Edit: Added links. Then added Nanoha bit.
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"It is the business of the future to be dangerous" - Hawkwind