OK. I admit that I knocked these together in about 3 hours, so I probably didn't think as much as I should about possible effects. The Muse learning ability was a way of stepping up the capabilities of the V.I. interaction DB. In the V.I. case, it stores the best way to get info across to the User (i.e. a fighter V.I. speaking calmly during a malfunction to guide the pilot in fixing it if it can't, verses it yelling 'Break Right!' on a weapons lock). The Muse would have a far more nuanced DB of action-reaction links.
Yes, I'm trying to put Eclipse Phase Muses into Fenspace.
Still, I can change it to something like:
2018 saw the release of ‘’’Muses’’’, personal assistance agents with a far more nuanced interaction database generator used to learn the personality/behaviour of their User in multiple scenarios.
Better?
The idea is to give V.I.s and Muses personalities to interact with, much like any pet owner will tell you about their pets. None of them will pass a Turing test (I explicitly stated they were merely high Delta, not low Gamma), but that doesn't stop them being characters.
Nothing about the Wrist-com updates then?
Edit:
Dartz, there were probably more 'V.I.' systems out there, but they all had a bit of 'Wave in them to assist (cybernetics in particular use this system, adapting to the user while the user adapts to the arm. With the correct acclimatisation this allows very quick recovery from implantation, but the adaption is limited to smoothing out the interface between meat and electronics). The V.I.s I describe here are pretty much hardtech software. As long as your system has the 'omph' to run them, they'll work as designed. The 'Gear Trainer' is how the system/database gets debugged. All the cleverness is in the DB, mostly in how to shift from one state (flying along without trouble) to another (damaged, entering combat).
Yes, I'm trying to put Eclipse Phase Muses into Fenspace.
Still, I can change it to something like:
2018 saw the release of ‘’’Muses’’’, personal assistance agents with a far more nuanced interaction database generator used to learn the personality/behaviour of their User in multiple scenarios.
Better?
The idea is to give V.I.s and Muses personalities to interact with, much like any pet owner will tell you about their pets. None of them will pass a Turing test (I explicitly stated they were merely high Delta, not low Gamma), but that doesn't stop them being characters.
Nothing about the Wrist-com updates then?
Edit:
Dartz, there were probably more 'V.I.' systems out there, but they all had a bit of 'Wave in them to assist (cybernetics in particular use this system, adapting to the user while the user adapts to the arm. With the correct acclimatisation this allows very quick recovery from implantation, but the adaption is limited to smoothing out the interface between meat and electronics). The V.I.s I describe here are pretty much hardtech software. As long as your system has the 'omph' to run them, they'll work as designed. The 'Gear Trainer' is how the system/database gets debugged. All the cleverness is in the DB, mostly in how to shift from one state (flying along without trouble) to another (damaged, entering combat).