Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Arc 74191: The Great Brain Robbery
Arc 74191: The Great Brain Robbery
#1
Arc Name: The Great Brain Robbery
Arc ID: 74191
Morality: Villainous
Creator: @Acyl
Difficulty Level: Easy to Moderate

Synopsis:
Contrary to what his enemies claim, Nemesis is actually just a nice old man.
Don't believe the lies and slander! He's perfectly capable of dealing with people in a civilized fashion.

Nemesis needs your help. It's a very simple matter, really. All he wants to do is steal someone's brain. No backstabbing or double-crossing at all, oh no! He'd never dream of doing such a thing!

This is definitely not a Nemesis Plot. Really. Perish the thought!

Estimated Time to Play: 40-50 minutes (4 missions)

Arc Notes:

This is my magnum opus. With the publication of this thing, I'm done, at least for the time being. This brings together all the MA stuff I've tinked with on Live and Test, and all the lessons I think I've learnt. Wink

For everyone who's played my 'Over Nine Thousand' mission...well, you've seen my preferred style: lots of silly NPC dialogue and weird optional side encounters.

The Great Brain Robbery is like that, but it's a full four-mission story arc. And it HAS a real story, let me be clear. There's a proper tale here. Yet, at the same time, it's a lot lighter than my Midnight Squad arc. This thing's my baby, at least for now. =)

Technical Notes:

I need your help in testing this. I'm not that concerned with custom critters being too powerful. I use mostly standard factions in this arc anyway. This arc does contain EB/AVs, but they're not customs, so I expect they'll be fine. Psi damage EB/AV in the first mission, Energy and Smashing/Lethal EB/AV in the last one. Both boss fights have optional NPCs for backup.

No...it's the spawning that I'm worried about. The final mission in particular has really funky spawning going on, some technical tricks. I've even attempted to provide a choice of two different endings (the final mish can be failed). I don't know how well this works.

It functions, mind you, nothing's gonna break. But I've only tested this solo. I do not know how it'd seem on a team, particularly a large one...the final mission will be very different on a large team, I suspect. I am concerned my spawn tricks will make the mission very difficult to succeed, thus forcing people into the 'failure' ending.
-- Acyl
Reply


Messages In This Thread
Arc 74191: The Great Brain Robbery - by Acyl - 04-16-2009, 05:39 PM
[No subject] - by Wiregeek - 04-16-2009, 05:41 PM
[No subject] - by Acyl - 04-16-2009, 05:42 PM
[No subject] - by Foxboy - 04-16-2009, 05:55 PM
[No subject] - by Acyl - 04-16-2009, 06:17 PM
[No subject] - by Wiregeek - 04-16-2009, 06:21 PM
[No subject] - by Foxboy - 04-16-2009, 06:27 PM
[No subject] - by Wiregeek - 04-17-2009, 06:28 AM
[No subject] - by sweno - 04-17-2009, 06:41 AM
[No subject] - by Bob Schroeck - 04-17-2009, 02:23 PM
[No subject] - by Sofaspud - 04-17-2009, 07:26 PM
[No subject] - by Acyl - 04-17-2009, 08:40 PM
[No subject] - by Acyl - 04-17-2009, 09:00 PM
[No subject] - by Acyl - 04-17-2009, 09:22 PM
Finished - by Rev Dark - 04-17-2009, 11:52 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)