Quote: Sofaspud wrote:
Hey Vyper, since you're here and you raised Tish from a wee L1 infant...
I'm working on Mag Zippo and WGs guide is cool and all but looks more like a "here's how you slot it when you respec" rather than a
"here's how you build as you go along".
Or I'm a dummy, which is possible too.
Regardless, you have any advice for someone starting one of these out? I'm finding that, at L6, I'm having a tough time hitting with the cages --
even though I've slotted the best accuracies I can get at this level, they're averaging only slightly better than 50% hits against same-level mobs --
and the /Kin powers just aren't that useful yet (except for survival purposes). I can take down a group of 5-8, but it takes *forever* and I'm
popping blues like they were sugar-coated CRACK.
For damage dealing, I took Jump Kick at L6 (no Fire abilities were available that I wanted and I'm aiming for Superleap as the travel power, so *shrug*).
That and Char are all I've got (and Brawl and Tazer Dart, I suppose, but eh). I mean, Cages burns, but it doesn't BUUUURRRN, y'know?
Point is, it just feels like more of a grind than any other controller I've played, so far... even Katy Kaboom, a mind/storm controller, had an easier
time of it.I get the feeling I'm doing something wrong here...
Bear with me I just woke up from a coma.
Hate to be the bearer of bad news here but you're going to be grinding till you get your mini-scrappers at 32 especially if you're trying to do it
solo. I focused primarily on locking down mobs for teammates to beat the crap out of. Recharge, Acc and duration in fire cages, 6 slotted asap... just forget
about combating your addiction to blues. At 50 you'll still carry a tray full of em despite having transference at 35 and picking up consumption from the
epic fire pool. Slowly improving the end issues with set bonuses, hence the farming aspect just to afford em.
Leadership is always a good choice to free up a few acc slots in your attacks... Tish tactics is 6 slotted, as is Enkili just to free up a slot or two for
dmg on Enkili and immob duration for Tish. Primarily stacking fire cages is the best way to lock down all of em so recharges may be the way to go if you
don't want to take leadership.
I think I covered that Cinders isn't going to pop even if slotted to 6 with recharges and stacking haste, FS is supposed to be the 'oh
shi-' power of the set however the recharge on it stock is far better than Cinders slotted to hell and back. FS + imps is where you get your break from
grinding lvls. Solo you'll have a rough time till 32 no matter what you slot, after 32 is when you'll start impressing yourself the most with your
build.
Where I went wrong:
Bonfire - sure it's great fun to hurl a giant sized fire ball into a mob knocking them all over the place but teamed the melee types tend to get rather
pissy about a scattered mob. Before the respec I used bonfire for things like keeping the squishies on a team safe during a bad pull. Slam that puppy down
right at the emp's feet where the blasters are all standing back by for buffs and have a nice day. Ironically it was very valuable during the respec trial
itself... just put it smack dab in the center of the reactor so them sky rapers couldn't get anywhere near it. Other than that I found it nearly useless
to the point I laugh when I see it used by a lower lvl controller.
Siphon speed - it was a rush before I had a travel power. Meander within range to a mob then do a hit and run at mock speeds. It's bonuses to self
recharge didn't make a noticeable difference to me but again, it was kinda a rush to hit and run mobs and well hell we're here to have fun aren't
we?

The primary things I find myself chanting at WG to do is to pick the AoEs not the singles and to turn off his feet. If there's a tanker don't use
feet. It's a taunt and end sucker ta' boot.
Tish is the accidental farmer to be honest, I kinda dumbed myself through her lvls reading what each power would do before I picked it up. You can pretty much
expect to respec at least once and as you play your fire/kin you'll see exactly what needs to be changed all on your own. What works for the fire/kins on
the boards, what works for me on Tish or WG on Roy may not work for your particular playstyle. It's the fun part of this game to me... mess it up then
tweak till it's perfect. You will inevitably come to the realization on your fire/kin that character development really does start after 50. PLing is a
byproduct of you trying to afford said development and at the point you start doing it and adding sets your lvl 50 fire/kin only gets better depending on what
sets you choose. Example: at 35 Tish couldn't handle Rikti to save her life without some clear mind backing her but during Lady Grey I noticed
significantly less troubles with them despite the lack of emp and blame her fancy sets (and accolades) for the significant difference. In addition Tish was
actually terrorized a lot less than Enkili while inside the Hamidon.