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Some build advice?
 
#4
Ok, first of all, www.cohplanner.com has the latest version of Mids' Hero Designer and Suckerpunch's Online Planner. Suckerpunch's planner needs no download - it's a web-based application. Very useful if at work. =)
Mids is my preferred builder nowadays, because it includes IO sets and recipes.
Anyway, here's my thoughts. Looking at your build currently, my feeling is you have too many attacks. The recharge on MA attacks is pretty low, meaning you don't need so many to keep up a consistent damage output. Fewer attacks will do.
The tohit buff from Invincibility and Focused Accuracy also means you can afford to slot your individual attacks for recharge or endurance reduction, rather than accuracy. It seems you already know this, but it bears stating again.
I do not believe in slotting endurance reduction in toggles, aside from ones with very high cost, such as Focused Accuracy. For things like Temp Invul, Invincibility, etc, I prefer to slot other things. You get greater returns slotting your attacks and click powers for endrec than trying to reduce the toggle cost...toggles generally aren't all that expensive, unless you have loads. What hurts you is the bigger chunks of endurance spent on activating click powers, not the small constant drain.
Flurry is an absolutely awful attack, and should be skipped unless you really really want it for concept reasons. Hasten is better. That said, while I like Hasten as a power, I loathe the special effect on most characters, so...
I do not think that Resist Energies and Resist Elements are worthwhile. It's not worth the power choice to me. Your milage may vary.
As Valles and Wire point out, quite correctly, there's no real point in slotting more than two or three enhancements of a kind in one power - don't four-slot something for the same attribute. Also, it really is worth in set IOs. If you don't build a full set, and just slot a power full of IOs from different sets - you can max out boosts for a few different areas on one power, as Wire points out. I highly recommend this if you have some time to tinker. The Mids' planner is good for this, it shows you a running total of enhancement percentage output.
...
Finally, here's my take on it, using just SOs:
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Acc(A), Dmg(3), Dmg(5), Dmg(11), RechRdx(15), EndRdx(34)
Level 1: Resist Physical Damage -- ResDam(A), ResDam(40), ResDam(42)
Level 2: Temp Invulnerability -- ResDam(A), ResDam(3), ResDam(7)
Level 4: Dull Pain -- Heal(A), Heal(5), Heal(7), RechRdx(13), RechRdx(19), RechRdx(46)
Level 6: Hasten -- RechRdx(A), RechRdx(9), RechRdx(19)
Level 8: Crane Kick -- Acc(A), Dmg(9), Dmg(11), Dmg(13), RechRdx(23), EndRdx(34)
Level 10: Focus Chi -- RechRdx(A), RechRdx(15), RechRdx(43)
Level 12: Swift -- Run(A)
Level 14: Super Speed -- Run(A)
Level 16: Unyielding -- ResDam(A), ResDam(17), ResDam(17)
Level 18: Health -- Heal(A)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Crippling Axe Kick -- Acc(A), Dmg(23), Dmg(25), Dmg(25), RechRdx(37), EndRdx(39)
Level 24: Combat Jumping -- Jump(A)
Level 26: Dragon's Tail -- Acc(A), Dmg(27), Dmg(27), Dmg(31), RechRdx(31), EndRdx(37)
Level 28: Invincibility -- DefBuff(A), DefBuff(29), DefBuff(29), ToHit(31), ToHit(43), ToHit(43)
Level 30: Super Jump -- Jump(A)
Level 32: Eagles Claw -- Acc(A), Acc(33), Dmg(33), Dmg(33), RechRdx(34), RechRdx(37)
Level 35: Boxing -- Acc(A), Dmg(36), Dmg(36), Dmg(36), EndRdx(40), RechRdx(40)
Level 38: Unstoppable -- ResDam(A), ResDam(39), ResDam(39)
Level 41: Tough -- ResDam(A), ResDam(42), ResDam(42)
Level 44: Focused Accuracy -- ToHit(A), ToHit(45), ToHit(45), EndRdx(45), EndRdx(46), EndRdx(46)
Level 47: Conserve Power -- RechRdx(A), RechRdx(48), EndRdx(48), EndRdx(48), EndRdx(50)
Level 49: Tough Hide -- DefBuff(A), DefBuff(50), DefBuff(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1493;599;800;|
|>-JEDVU/TU`4Q^_6C8X]4B9C@#`8#P.1"N]4-(0'34A80F3QE;J4TU;AW?@!|
|?&XWR08P?;I[3^R_)KKZSR?Z_]=]SSCWGWK;]Z:0HQ.TX8=B]Z@3,8R"#?D;|
|T;O^_UKX?"%$(L)`^Z;>E):;>=('(=KWL81.'RW;,3^5[ZH;1/_8?/%&SJ7KN='0.|
|O5O9"#]R$[^Y,_[?
-- Acyl
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Messages In This Thread
Some build advice? - by Logan Darklighter - 07-01-2008, 07:04 AM
[No subject] - by Valles - 07-01-2008, 05:37 PM
[No subject] - by Wiregeek - 07-01-2008, 05:39 PM
[No subject] - by Acyl - 07-01-2008, 05:56 PM
[No subject] - by Wiregeek - 07-01-2008, 06:25 PM
[No subject] - by Foxboy - 07-01-2008, 07:44 PM
[No subject] - by Wiregeek - 07-02-2008, 01:12 AM
[No subject] - by Ankhani - 07-02-2008, 02:39 AM
[No subject] - by Logan Darklighter - 07-02-2008, 09:20 PM
[No subject] - by Shader - 07-11-2008, 01:30 PM
[No subject] - by Logan Darklighter - 07-11-2008, 01:36 PM
[No subject] - by Bob Schroeck - 07-11-2008, 07:01 PM
[No subject] - by Logan Darklighter - 07-11-2008, 08:36 PM
[No subject] - by Shader - 07-13-2008, 12:50 PM

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