Then tossing Adjusted Targetting To-Hit(42%) and Adjusted Targetting To Hit/Endrec (26.5%/26.5%) into the last two slots brings us up to
79.1% +def pre-ED, 68.5% ToHit, 26.5% End Rec, 7.5% recharge boost, 14% regen, 2% global Damage, 68.5% ToHit, 26.5% End Rec
I'm not sure how Invincibility works - is it a toggle? If so, swap out the ToHit/EndRec for Gaussian's ToHit and Gaussian's Chance for Buildup for
a juicy occasional free buildup proc (this doesn't proc enough for me to bother with it under normal circumstances)
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
79.1% +def pre-ED, 68.5% ToHit, 26.5% End Rec, 7.5% recharge boost, 14% regen, 2% global Damage, 68.5% ToHit, 26.5% End Rec
I'm not sure how Invincibility works - is it a toggle? If so, swap out the ToHit/EndRec for Gaussian's ToHit and Gaussian's Chance for Buildup for
a juicy occasional free buildup proc (this doesn't proc enough for me to bother with it under normal circumstances)
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies