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Clank mechanics and other miscellanry
 
#4
Uni was asking about clanks build, here is the current one:

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The only major thing that changed was I dropped TP Foe for Pulse Rifle Burst. As TP Foe never seemed to hit on the people stuck in walls, and being able to dish out damage yourself at range is good.

By no means do you have to ignore your primary and secondary powers as much as I have, It's just that I find the powers offered are weak versions that can be eclipsed with pools or other choices.
Pulse Rifle Blast doesn't offer enough bang for my buck.
Photon Grenade is totally unnecessary once you get Upgrade, as the Protector bots spew these things at every mob.
Repair is only slightly better than Aid Other, but it only works on your bots and not on teammates.
I have never had the need to lock an enemy out of the fight for a while, so Detention Field is useless for me
Repulsion Field sucks far too much end and people shouldn't be hitting you in the first place.
Repulsion bomb scatter enemies, which goes against the AoE goodness that the bots put out.
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
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Messages In This Thread
Clank mechanics and other miscellanry - by OpMegs - 08-30-2008, 01:08 PM
[No subject] - by sweno - 08-30-2008, 05:25 PM
[No subject] - by sweno - 08-31-2008, 04:30 AM
[No subject] - by sweno - 01-12-2009, 04:28 AM

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