This is the build, edited for accuracy. You were pretty close as it was. Just a few tweaks needed.
Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/
Lily The Diamond: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab
Level 1: Brawl
------------
Set Bonus Totals:
Set Bonuses:
Rope A Dope
(Jab)
(Haymaker)
(Knockout Blow)
(Rage)
(Hurl)
(Hurl)
(Foot Stomp)
(Strength of Will)
(Electrifying Fences)
(Mu Lightning)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1415;724;968;|
|>-JE5-M.$U$4/=-I+=!"6Q$*A9:6#K2E[4#CBY:F9=OMUG/9B:TZ30D2SSQ;A#=:+=MRQL6)YCG3=$!NVM=?T8K1>=0XLU]JQ|
|;,OKCMUM6PU33;!?6Z^[GNQT)V"L`OPRFE!/SR^Z8%2$[R502?A>D!5-"J0RTQ=44DH|
|O`!IT73*(PFREV#+86F!K5E-)T$1+D,N/]4I,%3&BFFP!)C>^*CY.Q]NR.);LGY`
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Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/
Lily The Diamond: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab
- (A) Rope A Dope - Accuracy/Recharge: Level 50
- (3) Rope A Dope - Accuracy/Stun: Level 45
- (3) Rope A Dope - Endurance/Stun: Level 50
- (17) Damage Increase IO: Level 50
- (46) Damage Increase IO: Level 50
- (A) Resist Damage IO: Level 50
- (7) Healing IO: Level 50
- (13) Resist Damage IO: Level 50
- (31) Healing IO: Level 50
- (37) Resist Damage IO: Level 50
- (43) Healing IO: Level 50
- (A) Accuracy IO: Level 50
- (5) Damage Increase IO: Level 45
- (5) Damage Increase IO: Level 50
- (15) Damage Increase IO: Level 50
- (46) Touch of Death - Damage/Recharge: Level 30
- (A) Resist Damage IO: Level 50
- (9) Resist Damage IO: Level 50
- (13) Impervium Armor - Resistance/Endurance: Level 40
- (37) Resist Damage IO: Level 50
- (A) Healing IO: Level 50
- (7) Healing IO: Level 50
- (37) Healing IO: Level 50
- (48) Healing IO: Level 45
- (A) Accuracy IO: Level 50
- (9) Crushing Impact - Accuracy/Damage/Recharge: Level 49
- (15) Crushing Impact - Accuracy/Damage: Level 50
- (25) Crushing Impact - Damage/Endurance: Level 35
- (40) Damage Increase IO: Level 50
- (46) Crushing Impact - Accuracy/Damage/Endurance: Level 38
- (A) Crushing Impact - Accuracy/Damage/Recharge: Level 46
- (11) Crushing Impact - Accuracy/Damage: Level 50
- (11) Crushing Impact - Accuracy/Damage/Endurance: Level 45
- (25) Accuracy IO: Level 50
- (43) Crushing Impact - Damage/Endurance: Level 50
- (48) Crushing Impact - Damage/Endurance/Recharge: Level 42
- (A) Defense Buff IO: Level 50
- (A) Jumping IO: Level 50
- (A) Defense Buff IO: Level 45
- (17) Defense Buff IO: Level 45
- (36) Defense Buff IO: Level 45
- (A) Adjusted Targeting - Recharge: Level 46
- (19) Recharge Reduction IO: Level 50
- (19) Recharge Reduction IO: Level 45
- (36) Adjusted Targeting - To Hit Buff: Level 50
- (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 40
- (48) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (A) Endurance Reduction IO: Level 45
- (21) To Hit Debuff IO: Level 45
- (21) To Hit Debuff IO: Level 45
- (36) To Hit Debuff IO: Level 45
- (A) Endurance Modification IO: Level 45
- (23) Endurance Modification IO: Level 45
- (23) Endurance Modification IO: Level 45
- (A) Jumping IO: Level 50
- (A) Accuracy IO: Level 50
- (27) Thunderstrike - Accuracy/Damage: Level 38
- (27) Thunderstrike - Damage/Endurance/Recharge: Level 42
- (34) Entropic Chaos - Damage/Endurance: Level 35
- (34) Entropic Chaos - Damage/Endurance/Recharge: Level 35
- (A) Healing IO: Level 45
- (29) Healing IO: Level 50
- (29) Healing IO: Level 45
- (50) Healing
- (A) Endurance Modification IO: Level 35
- (31) Endurance Modification IO: Level 35
- (31) Endurance Modification IO: Level 35
- (A) Accuracy IO: Level 50
- (33) Scirocco's Dervish - Accuracy/Damage: Level 50
- (33) Scirocco's Dervish - Damage/Recharge: Level 36
- (33) Scirocco's Dervish - Accuracy/Recharge: Level 35
- (34) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Titanium Coating - Endurance: Level 37
- (39) Titanium Coating - Resistance/Recharge: Level 50
- (39) Titanium Coating - Resistance: Level 28
- (39) Titanium Coating - Resistance/Endurance/Recharge: Level 45
- (40) Titanium Coating - Resistance/Endurance: Level 37
- (40) Titanium Coating - Endurance/Recharge: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (42) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (42) Damage Increase IO: Level 50
- (42) Accuracy IO: Level 50
- (A) Efficacy Adaptor - EndMod/Accuracy: Level 46
- (45) Devastation - Damage/Recharge: Level 50
- (45) Devastation - Damage/Endurance: Level 36
- (45) Devastation - Accuracy/Damage: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (50) Defense Buff IO: Level 50
- (50) Defense Buff IO: Level 40
Level 1: Brawl
- (A) Accuracy IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
------------
Set Bonus Totals:
- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 2.5% Defense(Melee)
- 23% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 106.8 HP (7.13%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 4.4%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- 2% (0.03 End/sec) Recovery
- 38% (2.38 HP/sec) Regeneration
- 0.95% Resistance(Fire)
- 0.95% Resistance(Cold)
- 1.26% Resistance(Energy)
- 4.39% Resistance(Negative)
Set Bonuses:
Rope A Dope
(Jab)
- 6% (0.38 HP/sec) Regeneration
- 0.95% Resistance(Fire,Cold)
(Haymaker)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
(Knockout Blow)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Rage)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
(Hurl)
- 2% (0.03 End/sec) Recovery
(Hurl)
- 10% (0.63 HP/sec) Regeneration
(Foot Stomp)
- 10% (0.63 HP/sec) Regeneration
- 3.13% Resistance(Negative)
(Strength of Will)
- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee)
(Electrifying Fences)
- 16.9 HP (1.13%) HitPoints
(Mu Lightning)
- 12% (0.75 HP/sec) Regeneration
- 33.7 HP (2.25%) HitPoints
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1415;724;968;|
|>-JE5-M.$U$4/=-I+=!"6Q$*A9:6#K2E[4#CBY:F9=OMUG/9B:TZ30D2SSQ;A#=:+=MRQL6)YCG3=$!NVM=?T8K1>=0XLU]JQ|
|;,OKCMUM6PU33;!?6Z^[GNQT)V"L`OPRFE!/SR^Z8%2$[R502?A>D!5-"J0RTQ=44DH|
|O`!IT73*(PFREV#+86F!K5E-)T$1+D,N/]4I,%3&BFFP!)C>^*CY.Q]NR.);LGY`
