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Build Plan: Senoku
 
#3
Has Senoku been started yet?
You absolutely commited to Fly as a travel power? Reason I'm asking is Combat Jumping is an extra few percent defense defence for effectively no end cost.
The six slot Gaus Fire control bonus of +2.5 def bonus can only be claimed once, as the +Chance for buildup is now unique in the game.
I've mucked around with Dual Blades when they were introduced on Test a little. The combo idea is neat... just don't miss an attack or the combo resets. Also a target has to stay alive for the entire combo for it to work.
Noticed you don't have Nimble Slash in your build... What? That's part of the build up combo aka Empower. And the Weaken combo.
You'll notice that my suggestions don't include the Numia unique... nor the other health unique. If you can get them fine. But in the 4+ years I've been playing this game, I'm yet to get one on any of my toons. They are too rare and too expensive.
Tweaks to existing build:
Agree with Wire... Its not a plasent experience.
If you can, change the order of the Autos to Dodge, Agile, Lucky, aka: Melee, Ranged, AoE. That's the order of threats you generally have to worry about. YMMV.
Also in my experience, toggles are more powerful then autos.
Blinding Feint change to Gaussian's of level of your choice... just six slot it.
Looking at the build you'll only be able to get two combos:
Sweep: One Thousand Cuts (32) -> Typhoon's Edge (Av 6 Pl 24) -> Power Slice (1)
Attack Vitals: Ablating Strike (2) -> Vengeful Slice (18) -> Sweeping Strike (26)
The trap with using Hover/Fly as travel power is including the def bonus of Hover as part of your positional defenses. Unless you are using something like Speed on Demand, that is impossible to do.
As Wire suggests I'd shuffle the slots around so that the extra slot goes to comes out of Hover and is used either in Swift, or Fly. (not shown in build)
Dual Blades need Acc... can't really squezze more out of it without going into purples or rebuilding Senoku to make use of the Empower combo.
Of course Wishlist items like LotG +Recharge are nice to include Wink
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Senoku: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Power Slice
  • (A) Pounding Slugfest - Accuracy/Damage: Level 30
  • (5) Pounding Slugfest - Damage/Endurance: Level 30
  • (7) Pounding Slugfest - Damage/Recharge: Level 30
  • (50) Pounding Slugfest - Disorient Bonus: Level 30
Level 1: Focused Fighting
  • (A) Serendipity - Defense: Level 40
  • (3) Serendipity - Defense/Endurance: Level 40
  • (3) Serendipity - Defense/Endurance/Recharge: Level 40
  • (11) Serendipity - Defense/Recharge: Level 40
  • (15) Serendipity - Endurance: Level 40
Level 2: Ablating Strike
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (5) Mako's Bite - Damage/Endurance: Level 50
  • (7) Mako's Bite - Damage/Recharge: Level 50
  • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (45) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 4: Focused Senses
  • (A) Serendipity - Defense: Level 40
  • (23) Serendipity - Endurance: Level 40
  • (23) Serendipity - Defense/Endurance: Level 40
  • (39) Serendipity - Defense/Recharge: Level 40
  • (39) Serendipity - Defense/Endurance/Recharge: Level 40
Level 6: Swift
  • (A) Flight Speed IO: Level 50
Level 8: Hover
  • (A) Soaring - FlySpeed: Level 50
  • (9) Soaring - Endurance/FlySpeed: Level 50
  • (9) Flight Speed IO: Level 50
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO: Level 50
  • (11) Recharge Reduction IO: Level 50
Level 12: Blinding Feint
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 28
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 28
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 28
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 28
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 28
  • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 28
Level 14: Fly
  • (A) Freebird - FlySpeed: Level 50
  • (15) Freebird - +Stealth: Level 50
Level 16: Health
  • (A) Healing IO: Level 50
  • (17) Healing IO: Level 50
  • (17) Healing IO: Level 50
Level 18: Vengeful Slice
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (19) Touch of Death - Damage/Endurance: Level 40
  • (19) Touch of Death - Damage/Recharge: Level 40
  • (37) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (40) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (40) Touch of Death - Chance of Damage(Negative): Level 40
Level 20: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - EndMod/Recharge: Level 50
  • (21) Performance Shifter - EndMod/Accuracy: Level 50
  • (37) Performance Shifter - Chance for +End: Level 50
Level 22: Quickness
  • (A) Flight Speed IO: Level 50
Level 24: Typhoon's Edge
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (25) Scirocco's Dervish - Damage/Endurance: Level 50
  • (25) Scirocco's Dervish - Damage/Recharge: Level 50
  • (36) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 26: Sweeping Strike
  • (A) Multi Strike - Damage/Endurance: Level 50
  • (27) Multi Strike - Accuracy/Damage: Level 50
  • (27) Multi Strike - Damage/Recharge: Level 50
  • (31) Multi Strike - Accuracy/Endurance: Level 50
  • (34) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (39) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 28: Dodge
  • (A) Defense Buff IO: Level 50
  • (29) Defense Buff IO: Level 50
  • (29) Defense Buff IO: Level 50
Level 30: Agile
  • (A) Defense Buff IO: Level 50
  • (31) Defense Buff IO: Level 50
  • (31) Defense Buff IO: Level 50
Level 32: One Thousand Cuts
  • (A) Multi Strike - Accuracy/Damage: Level 50
  • (33) Multi Strike - Damage/Endurance: Level 50
  • (33) Multi Strike - Damage/Recharge: Level 50
  • (33) Multi Strike - Accuracy/Endurance: Level 50
  • (34) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (34) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 35: Lucky
  • (A) Defense Buff IO: Level 50
  • (36) Defense Buff IO: Level 50
  • (36) Defense Buff IO: Level 50
Level 38: Elude
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (40) Luck of the Gambler - Defense/Recharge: Level 50
  • (46) Luck of the Gambler - Defense/Endurance: Level 50
Level 41: Evasion
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (42) Red Fortune - Defense/Recharge: Level 50
  • (42) Red Fortune - Endurance/Recharge: Level 50
  • (45) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (46) Red Fortune - Defense: Level 50
  • (46) Red Fortune - Endurance: Level 50
Level 44: Web Grenade
  • (A) Accuracy IO: Level 50
Level 47: Shuriken
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (48) Thunderstrike - Damage/Endurance: Level 50
  • (48) Thunderstrike - Damage/Recharge: Level 50
  • (48) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (50) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (50) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 49: Combat Jumping
  • (A) Defense Buff IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 3.13% Defense(Energy)
  • 0.63% Defense(Negative)
  • 9.38% Defense(Melee)
  • 11.3% Defense(Ranged)
  • 11.9% Defense(AoE)
  • 22% Enhancement(Accuracy)
  • 12.5% Enhancement(RechargeTime)
  • 14% FlySpeed
  • 125.5 HP (9.37%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 8.25%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 3.3%
  • 8% (0.13 End/sec) Recovery
  • 44% (2.46 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 14% RunSpeed

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The above build is Positional M: 42.4% R: 44.2% A: 45%
Rebuilt Senoku.
With Nimble Slash to open up the Weaken and Empower combo. Order of powers taken also shuffled around a little.
Positional Defenses: M: 43% R: 40.5% A:39.9% ... right on the cusp of Pera-lude against even level mobs. Popping a purple would be like god mode.
Uses Air Superiority over Hover. An extra attack never hurts. And the -Fly componet to get mobs on the ground where you can open up with blades. If needed you can change it for Hover. Regarding Fly: I'd suggest 3 slotting it with Freebird and putting a Leaping +stealth in Sprint. Its cheaper, more end effiecent, and you can quickly toggle it on and off. Besides the fact you get more desireable set bonuses.
As always, the exact level of the slotting is flexible, as it the level of the IOs... move the IOs up or down to suit.
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Rebuild #2
A reshuffle of power choices, and a few different IOs give's a flat spread of 40% (40/40.1/40)
While this might seem worse... the DB powers are more clumped according to combos, and there are three slots in Health. These can be left or moved out into the autos (for things like the Kismet +Acc) or to one of the toggles, which would then change the IOs set from GotA to Serendipity for better bonuses.
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Hope this helps you. Is this a concept build? Wire might want to muck about with the rebuilds a little, see if he can tweak them a little.
Shader
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Messages In This Thread
Build Plan: Senoku - by jpub - 10-12-2008, 06:27 PM
[No subject] - by Wiregeek - 10-21-2008, 06:37 PM
[No subject] - by Shader - 10-25-2008, 07:16 AM

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