Transfusion - 4x Numinas (End/Rech, Heal, Heal/Rech, Heal/End/Rec), and one Efficacy Adaptor Rech/Acc. If you can add a slot, get two Efficacy Adaptor for more
MaxHP
Numinas nets 12% regen, 1.88% MaxHP, and 6% global Heal bonus
Charged Bolts -
Lightning Bolt -
I'm gonna treat these two as one power, slotted twice. You can vary the enhancements you get from the sets to influence 'flavor' by more +rech or
+dam or whatever, but.. check this out
3x Devastation, 3x Efficacy adaptor nets a total of 3.38% MaxHP, 1.5% recovery, and 12% regeneration
Or
2x Devastation, 3x Efficacy Adaptor, 1x Tempest: Change for End Drain
What? Yep! and it's a 25% proc! you lose a 2.25% MaxHP set bonus, but.. End Drain!
Siphon Power - Nothing here, unless you can give it more slots. Concentrate more on rech and less on acc
Siphon Speed - 2x Tempered Readiness can squeeze you in 1.5% recovery, at the cost of some rech on this power.
Personally, I think Siphon Speed is a boner of a power - I wouldn't waste my time on it.
Increase Density - 2x Steadfast Protection, 2x Impervium Armor, 2x Aegis
We're slotting for set bonusses and uniques here, and ignoring stats. We still end up with ok-ish resistance
(2% drop for this slotting, real world).
We, however, net 4% recovery, 3% Def (all), 6% Psionic Resistance, and mag 4 KB prot.
Ball Lightning - no Tempest on this one, but we're gonna 4-slot Efficacy Adaptor for 10% regen, 1.5% recovery, and 1.13% maxHP - adding 2 Posis makes it
hit a little harder, and nets us 2.5% more recovery.
less damage, more acc and rech and end.
Combat Jumping - end IOs in CJ are wasted.
4x LOTG, including the unique, and the Kismet Accuracy unique. BIG MONEY, but we just added 10% regen, 1.14% max HP, 15% global accuracy, and 7.5% rech bonus
Super Jump - eh.
Hurdle - a slot would be nice. 2x 50 Jump IO in Hurdle is the 'sweet spot', IMO.
Health - ....where's the slots? if you only get one slot, put the Numina's unique in it, and call a doctor.
Stamina - I prefer Performance Shifter here. 4 slots in it gets you 2.5% recovery, the delicious proc, 1.88% MaxHP, and 5% run/jump/fly boost
Speed Boost - 6 slot this with Runspeed IOs.
I kid.
with only two slots here, franken the End Mod/Rech from Efficacy Adaptor and Performance Shifter, for a wee stat boost.
Aim - finish the Adjusted Targetting set for 7.5% status reduction, and some sweet recharge!
Transference - Everything from Performance Shifter except the proc, Endmod and Endmod/rech fro Efficacy Adaptor. Slightly smaller bites, but take them more
often and be more accurate.
oh, some set bonusses, too.
Tesla Cages - I put purples in here. the Hold purps should be relatively cheap, and that 4% recov is delicious. until then, make up the set with some hold IOs.
fill it out with 3 Efficacy Adaptor for some more recov, more maxHP, and smokin' rech. (I gave up some acc for some hold and some rech and some end)
Short Circuit - 4x Performance Shifter for comparable stats and better set bonusses.
Fulcrum Shift - no argument here, unless you can give it more slots
Acro - toss an end IO in there if you can, if you need. it's kinda spendy! with the mag 4 KB prot, you should be able to afford losing the KB io
Thunderous blast - fraaaankenslot! More Rech, less damage. Screw end reduction, it's a tier 9.
managed to squeak in some MaxHP from Efficacy Adaptor and some recovery from Posi's Blast
Electric Fence - PURPLES.
the Grav Anchor is an affordable purple set, and Grav Anchor: Chance for Hold, is..
It's freaking AWESOME.
oh yeah, you get 4% recovery, 2.5% fire/cold resist, and 15% accuracy (global). booyah.
Charged Armor - Aegis Resist/End, Impervium Resist/End, Impervium Resist. I can has recovery and an end savings?
Power Sink - we've slotted out on Efficacy Adaptor (silly 5x limit!), so Performance Shifter it is!
Thunderstrike - frankenslotted, for 53% dama and rech, instead of 38.
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
MaxHP
Numinas nets 12% regen, 1.88% MaxHP, and 6% global Heal bonus
Charged Bolts -
Lightning Bolt -
I'm gonna treat these two as one power, slotted twice. You can vary the enhancements you get from the sets to influence 'flavor' by more +rech or
+dam or whatever, but.. check this out
3x Devastation, 3x Efficacy adaptor nets a total of 3.38% MaxHP, 1.5% recovery, and 12% regeneration
Or
2x Devastation, 3x Efficacy Adaptor, 1x Tempest: Change for End Drain
What? Yep! and it's a 25% proc! you lose a 2.25% MaxHP set bonus, but.. End Drain!
Siphon Power - Nothing here, unless you can give it more slots. Concentrate more on rech and less on acc
Siphon Speed - 2x Tempered Readiness can squeeze you in 1.5% recovery, at the cost of some rech on this power.
Personally, I think Siphon Speed is a boner of a power - I wouldn't waste my time on it.
Increase Density - 2x Steadfast Protection, 2x Impervium Armor, 2x Aegis
We're slotting for set bonusses and uniques here, and ignoring stats. We still end up with ok-ish resistance
(2% drop for this slotting, real world).
We, however, net 4% recovery, 3% Def (all), 6% Psionic Resistance, and mag 4 KB prot.
Ball Lightning - no Tempest on this one, but we're gonna 4-slot Efficacy Adaptor for 10% regen, 1.5% recovery, and 1.13% maxHP - adding 2 Posis makes it
hit a little harder, and nets us 2.5% more recovery.
less damage, more acc and rech and end.
Combat Jumping - end IOs in CJ are wasted.
4x LOTG, including the unique, and the Kismet Accuracy unique. BIG MONEY, but we just added 10% regen, 1.14% max HP, 15% global accuracy, and 7.5% rech bonus
Super Jump - eh.
Hurdle - a slot would be nice. 2x 50 Jump IO in Hurdle is the 'sweet spot', IMO.
Health - ....where's the slots? if you only get one slot, put the Numina's unique in it, and call a doctor.
Stamina - I prefer Performance Shifter here. 4 slots in it gets you 2.5% recovery, the delicious proc, 1.88% MaxHP, and 5% run/jump/fly boost
Speed Boost - 6 slot this with Runspeed IOs.
I kid.
with only two slots here, franken the End Mod/Rech from Efficacy Adaptor and Performance Shifter, for a wee stat boost.
Aim - finish the Adjusted Targetting set for 7.5% status reduction, and some sweet recharge!
Transference - Everything from Performance Shifter except the proc, Endmod and Endmod/rech fro Efficacy Adaptor. Slightly smaller bites, but take them more
often and be more accurate.
oh, some set bonusses, too.
Tesla Cages - I put purples in here. the Hold purps should be relatively cheap, and that 4% recov is delicious. until then, make up the set with some hold IOs.
fill it out with 3 Efficacy Adaptor for some more recov, more maxHP, and smokin' rech. (I gave up some acc for some hold and some rech and some end)
Short Circuit - 4x Performance Shifter for comparable stats and better set bonusses.
Fulcrum Shift - no argument here, unless you can give it more slots
Acro - toss an end IO in there if you can, if you need. it's kinda spendy! with the mag 4 KB prot, you should be able to afford losing the KB io
Thunderous blast - fraaaankenslot! More Rech, less damage. Screw end reduction, it's a tier 9.
managed to squeak in some MaxHP from Efficacy Adaptor and some recovery from Posi's Blast
Electric Fence - PURPLES.
the Grav Anchor is an affordable purple set, and Grav Anchor: Chance for Hold, is..
It's freaking AWESOME.
oh yeah, you get 4% recovery, 2.5% fire/cold resist, and 15% accuracy (global). booyah.
Charged Armor - Aegis Resist/End, Impervium Resist/End, Impervium Resist. I can has recovery and an end savings?
Power Sink - we've slotted out on Efficacy Adaptor (silly 5x limit!), so Performance Shifter it is!
Thunderstrike - frankenslotted, for 53% dama and rech, instead of 38.
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies