I will chime in on one point -- as usual, Acyl is dead on in most respects
-- and note that Wormhole, which my chemical brother didn't cover, is
woefully underutilized in the Grav controllers I've met.
Properly slotted (and mind, we're only talking about 2-3 slots here), it is a fast-recharging AoE stun. Which is precisely what the doctor ordered, in my
opinion.
Now, the downside to Wormhole is that it requires careful placement and forethought when used on a team, and anything with teleport resist (AVs, for example)
will laugh at you and punch you in the nose. That sucks, but nothing will piss your teammates off more than you sucking all their enemies through a wormhole
and depositing them half a mile away -- you-the-player are likely to get punched in the snoot, then. It's like a trigger-happy Peacebringer or Energy
Blaster sending enemies flying like tenpins; it's just not cool, man.
However.
If you remember to use it sparingly and carefully on teams, Wormhole is an amazing power. I recommend placing the exit point on the ground under the tanker.
It stuns entire groups, and the stun is nothing to sneeze at; lieutenants and even bosses feel it too. While they're stunned, you do extra damage... plus
they're not beating the hell out of your squishy self. Solo, you can place the endpoint wherever you like -- I'll often set it as far away from me as
it will go, and by the time the stun has worn off and they've charged back up to me, it's ready to fire again and -- whoops! -- lookit that,
they're all the way over there again! Stunned!
The whole time, of course, I'm using Lift, Propel, and Crush to beat the hell out of one of them. Rinse lather repeat until the whole group is gone.
I can't comment much on the kinetics side of things. I've rolled and discarded three /Kins at this point, and the fourth is still around simply
because I like watching Terrence Knight twitch (I rolled Terri Knight, his alternate-universe opposite-sex opposite-powerset twin, who thinks her twin is kinda
cute). It's all about playstyle, and I just can't stomach the Kinetics set. I love Kins, everybody does (well... unless you're in the
twisty-cavern maps and they OMFGSpeedBoost! you, but I digress), but they're not for me, I've found.
I
--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs

woefully underutilized in the Grav controllers I've met.
Properly slotted (and mind, we're only talking about 2-3 slots here), it is a fast-recharging AoE stun. Which is precisely what the doctor ordered, in my
opinion.
Now, the downside to Wormhole is that it requires careful placement and forethought when used on a team, and anything with teleport resist (AVs, for example)
will laugh at you and punch you in the nose. That sucks, but nothing will piss your teammates off more than you sucking all their enemies through a wormhole
and depositing them half a mile away -- you-the-player are likely to get punched in the snoot, then. It's like a trigger-happy Peacebringer or Energy
Blaster sending enemies flying like tenpins; it's just not cool, man.
However.
If you remember to use it sparingly and carefully on teams, Wormhole is an amazing power. I recommend placing the exit point on the ground under the tanker.
It stuns entire groups, and the stun is nothing to sneeze at; lieutenants and even bosses feel it too. While they're stunned, you do extra damage... plus
they're not beating the hell out of your squishy self. Solo, you can place the endpoint wherever you like -- I'll often set it as far away from me as
it will go, and by the time the stun has worn off and they've charged back up to me, it's ready to fire again and -- whoops! -- lookit that,
they're all the way over there again! Stunned!
The whole time, of course, I'm using Lift, Propel, and Crush to beat the hell out of one of them. Rinse lather repeat until the whole group is gone.
I can't comment much on the kinetics side of things. I've rolled and discarded three /Kins at this point, and the fourth is still around simply
because I like watching Terrence Knight twitch (I rolled Terri Knight, his alternate-universe opposite-sex opposite-powerset twin, who thinks her twin is kinda
cute). It's all about playstyle, and I just can't stomach the Kinetics set. I love Kins, everybody does (well... unless you're in the
twisty-cavern maps and they OMFGSpeedBoost! you, but I digress), but they're not for me, I've found.
I
--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs