As per Cat's request I'm posting my current latest build.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Terrence Knight: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Boost
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Level 1: Brawl
Level 4: Ninja Run
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Set Bonus Totals:
Set Bonuses:
Kinetic Combat
(Jab)
(Resist Physical Damage)
(Haymaker)
(Dull Pain)
(Combat Jumping)
(Taunt)
(Resist Energies)
(Invincibility)
(Knockout Blow)
(Weave)
(Weave)
(Tough Hide)
(Tough Hide)
(Rage)
(Maneuvers)
(Tactics)
(Hurl)
(Foot Stomp)
(Physical Perfection)
(Physical Perfection)
(Energy Torrent)
(Vengeance)
(Vengeance)
(Health)
(Health)
(Stamina)
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Terrence Knight: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability
- (A) HamiO:Ribosome Exposure
- (3) HamiO:Ribosome Exposure
- (3) HamiO:Ribosome Exposure
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (5) Kinetic Combat - Damage/Endurance: Level 35
- (5) Kinetic Combat - Damage/Recharge: Level 35
- (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Gladiator's Armor - End/Resist: Level 50
- (7) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (9) Kinetic Combat - Damage/Endurance: Level 35
- (9) Kinetic Combat - Damage/Recharge: Level 35
- (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Numina's Convalescence - Heal: Level 50
- (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (13) Numina's Convalescence - Heal/Recharge: Level 50
- (13) Numina's Convalescence - Heal/Endurance: Level 50
- (A) HamiO:Ribosome Exposure
- (15) HamiO:Ribosome Exposure
- (15) HamiO:Ribosome Exposure
- (A) Force Feedback - Chance for +Recharge: Level 50
- (A) Shield Wall - Defense/Endurance: Level 50
- (17) Shield Wall - Defense: Level 50
- (17) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
- (A) Perfect Zinger - Taunt/Recharge: Level 50
- (19) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (19) Perfect Zinger - Accuracy/Recharge: Level 50
- (21) Perfect Zinger - Taunt/Range: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) HamiO:Cytoskeleton Exposure
- (21) Luck of the Gambler - Defense: Level 50
- (23) Luck of the Gambler - Recharge Speed: Level 50
- (A) Hecatomb - Damage: Level 50
- (23) Hecatomb - Damage/Recharge: Level 50
- (25) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (25) Hecatomb - Damage/Endurance: Level 50
- (27) Hecatomb - Accuracy/Recharge: Level 50
- (27) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (A) HamiO:Ribosome Exposure
- (29) HamiO:Ribosome Exposure
- (29) HamiO:Ribosome Exposure
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (31) Gift of the Ancients - Defense: Level 40
- (31) Gift of the Ancients - Defense/Endurance: Level 40
- (A) Luck of the Gambler - Defense: Level 50
- (31) Luck of the Gambler - Recharge Speed: Level 50
- (33) Gift of the Ancients - Defense: Level 40
- (33) Gift of the Ancients - Run Speed +7.5%: Level 40
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (33) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (34) Adjusted Targeting - Endurance/Recharge: Level 50
- (34) Adjusted Targeting - Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Luck of the Gambler - Defense/Endurance: Level 50
- (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Rectified Reticle - To Hit Buff: Level 20
- (36) Rectified Reticle - Increased Perception: Level 20
- (A) Apocalypse - Damage: Level 50
- (37) Apocalypse - Damage/Recharge: Level 50
- (37) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (37) Apocalypse - Damage/Endurance: Level 50
- (39) Apocalypse - Chance of Damage(Negative): Level 50
- (A) Armageddon - Damage/Recharge: Level 50
- (39) Armageddon - Accuracy/Damage/Recharge: Level 50
- (39) Armageddon - Accuracy/Recharge: Level 50
- (40) Armageddon - Damage/Endurance: Level 50
- (40) Armageddon - Chance for Fire Damage: Level 50
- (40) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (45) Numina's Convalescence - Heal/Recharge: Level 50
- (46) Numina's Convalescence - Heal: Level 50
- (46) Miracle - +Recovery: Level 40
- (46) Miracle - Heal: Level 40
- (A) Ragnarok - Damage/Endurance: Level 50
- (48) Ragnarok - Damage/Recharge: Level 50
- (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (48) Ragnarok - Accuracy/Recharge: Level 50
- (50) Ragnarok - Damage: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 42
- (50) Numina's Convalescence - Heal/Recharge: Level 50
- (50) Numina's Convalescence - Endurance/Recharge: Level 50
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Boost
------------
Level 1: Brawl
- (A) Empty
- (A) HamiO:Microfilament Exposure
- (A) Recharge Reduction IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Regenerative Tissue - +Regeneration: Level 11
- (42) Panacea - Heal: Level 50
- (42) Panacea - +Hit Points/Endurance: Level 50
- (42) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (43) Numina's Convalescence - Heal: Level 50
- (43) Numina's Convalescence - Heal/Endurance: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (43) Performance Shifter - EndMod/Recharge: Level 50
- (45) Performance Shifter - EndMod/Accuracy: Level 50
- (45) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 4: Ninja Run
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Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 15.38% Defense(Smashing)
- 15.38% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 6% Defense(Psionic)
- 10.69% Defense(Melee)
- 6% Defense(Ranged)
- 6% Defense(AoE)
- 54% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 87.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 281.11 HP (15%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 5.5%
- MezResist(Terrorized) 2.75%
- 20% Perception
- 26% (0.434 End/sec) Recovery
- 114% (8.919 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 10.56% Resistance(Fire)
- 10.56% Resistance(Cold)
- 4.26% Resistance(Energy)
- 4.26% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 12.5% RunSpeed
Set Bonuses:
Kinetic Combat
(Jab)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Resist Physical Damage)
- 2.5% (0.042 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Haymaker)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Dull Pain)
- 12% (0.939 HP/sec) Regeneration
- 35.14 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
(Combat Jumping)
- 10% (0.782 HP/sec) Regeneration
- 2.5% (0.042 End/sec) Recovery
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
(Taunt)
- MezResist(Terrorized) 2.75%
- 10% (0.782 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
(Resist Energies)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Invincibility)
- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Knockout Blow)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Weave)
- 7.5% Enhancement(RechargeTime)
(Weave)
- 2% (0.033 End/sec) Recovery
(Tough Hide)
- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Tough Hide)
- 2% (0.033 End/sec) Recovery
- 7.5% RunSpeed
(Rage)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Tactics)
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
- 20% Perception
(Hurl)
- 16% (1.252 HP/sec) Regeneration
- 56.22 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Foot Stomp)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Physical Perfection)
- 12% (0.939 HP/sec) Regeneration
(Physical Perfection)
- 2.5% (0.042 End/sec) Recovery
(Energy Torrent)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Vengeance)
- 7.5% Enhancement(RechargeTime)
(Vengeance)
- 12% (0.939 HP/sec) Regeneration
(Health)
- 2.5% (0.042 End/sec) Recovery
(Health)
- 12% (0.939 HP/sec) Regeneration
- 35.14 HP (1.875%) HitPoints
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery