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Its all Natural 100% Beef-Terrence Knight (Current build. Final untill new enhancment sets come out)
 
#10
As per Cat's request I'm posting my current latest build.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Terrence Knight: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability
  • (A) HamiO:Ribosome Exposure
  • (3) HamiO:Ribosome Exposure
  • (3) HamiO:Ribosome Exposure
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (5) Kinetic Combat - Damage/Endurance: Level 35
  • (5) Kinetic Combat - Damage/Recharge: Level 35
  • (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 2: Resist Physical Damage
  • (A) Gladiator's Armor - End/Resist: Level 50
  • (7) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (9) Kinetic Combat - Damage/Endurance: Level 35
  • (9) Kinetic Combat - Damage/Recharge: Level 35
  • (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 6: Dull Pain
  • (A) Numina's Convalescence - Heal: Level 50
  • (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (13) Numina's Convalescence - Heal/Recharge: Level 50
  • (13) Numina's Convalescence - Heal/Endurance: Level 50
Level 8: Unyielding
  • (A) HamiO:Ribosome Exposure
  • (15) HamiO:Ribosome Exposure
  • (15) HamiO:Ribosome Exposure
Level 10: Kick
  • (A) Force Feedback - Chance for +Recharge: Level 50
Level 12: Combat Jumping
  • (A) Shield Wall - Defense/Endurance: Level 50
  • (17) Shield Wall - Defense: Level 50
  • (17) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
Level 14: Taunt
  • (A) Perfect Zinger - Taunt/Recharge: Level 50
  • (19) Perfect Zinger - Taunt/Recharge/Range: Level 50
  • (19) Perfect Zinger - Accuracy/Recharge: Level 50
  • (21) Perfect Zinger - Taunt/Range: Level 50
Level 16: Resist Energies
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 18: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (21) Luck of the Gambler - Defense: Level 50
  • (23) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Knockout Blow
  • (A) Hecatomb - Damage: Level 50
  • (23) Hecatomb - Damage/Recharge: Level 50
  • (25) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (25) Hecatomb - Damage/Endurance: Level 50
  • (27) Hecatomb - Accuracy/Recharge: Level 50
  • (27) Unbreakable Constraint - Accuracy/Recharge: Level 50
Level 22: Tough
  • (A) HamiO:Ribosome Exposure
  • (29) HamiO:Ribosome Exposure
  • (29) HamiO:Ribosome Exposure
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (31) Gift of the Ancients - Defense: Level 40
  • (31) Gift of the Ancients - Defense/Endurance: Level 40
Level 26: Tough Hide
  • (A) Luck of the Gambler - Defense: Level 50
  • (31) Luck of the Gambler - Recharge Speed: Level 50
  • (33) Gift of the Ancients - Defense: Level 40
  • (33) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 28: Rage
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (33) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (34) Adjusted Targeting - Endurance/Recharge: Level 50
  • (34) Adjusted Targeting - Recharge: Level 50
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
  • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 32: Tactics
  • (A) Rectified Reticle - To Hit Buff: Level 20
  • (36) Rectified Reticle - Increased Perception: Level 20
Level 35: Hurl
  • (A) Apocalypse - Damage: Level 50
  • (37) Apocalypse - Damage/Recharge: Level 50
  • (37) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (37) Apocalypse - Damage/Endurance: Level 50
  • (39) Apocalypse - Chance of Damage(Negative): Level 50
Level 38: Foot Stomp
  • (A) Armageddon - Damage/Recharge: Level 50
  • (39) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (39) Armageddon - Accuracy/Recharge: Level 50
  • (40) Armageddon - Damage/Endurance: Level 50
  • (40) Armageddon - Chance for Fire Damage: Level 50
  • (40) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 41: Conserve Power
  • (A) Recharge Reduction IO: Level 50
Level 44: Physical Perfection
  • (A) Performance Shifter - EndMod: Level 50
  • (45) Numina's Convalescence - Heal/Recharge: Level 50
  • (46) Numina's Convalescence - Heal: Level 50
  • (46) Miracle - +Recovery: Level 40
  • (46) Miracle - Heal: Level 40
Level 47: Energy Torrent
  • (A) Ragnarok - Damage/Endurance: Level 50
  • (48) Ragnarok - Damage/Recharge: Level 50
  • (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (48) Ragnarok - Accuracy/Recharge: Level 50
  • (50) Ragnarok - Damage: Level 50
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed: Level 42
  • (50) Numina's Convalescence - Heal/Recharge: Level 50
  • (50) Numina's Convalescence - Endurance/Recharge: Level 50
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Boost
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) HamiO:Microfilament Exposure
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration: Level 11
  • (42) Panacea - Heal: Level 50
  • (42) Panacea - +Hit Points/Endurance: Level 50
  • (42) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (43) Numina's Convalescence - Heal: Level 50
  • (43) Numina's Convalescence - Heal/Endurance: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (43) Performance Shifter - EndMod/Recharge: Level 50
  • (45) Performance Shifter - EndMod/Accuracy: Level 50
  • (45) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 15.38% Defense(Smashing)
  • 15.38% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 10.69% Defense(Melee)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 54% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 87.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 281.11 HP (15%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 5.5%
  • MezResist(Terrorized) 2.75%
  • 20% Perception
  • 26% (0.434 End/sec) Recovery
  • 114% (8.919 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 10.56% Resistance(Fire)
  • 10.56% Resistance(Cold)
  • 4.26% Resistance(Energy)
  • 4.26% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 12.5% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Jab)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Gladiator's Armor
(Resist Physical Damage)
  • 2.5% (0.042 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Kinetic Combat
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Numina's Convalescence
(Dull Pain)
  • 12% (0.939 HP/sec) Regeneration
  • 35.14 HP (1.875%) HitPoints
  • 6% Enhancement(Heal)
Shield Wall
(Combat Jumping)
  • 10% (0.782 HP/sec) Regeneration
  • 2.5% (0.042 End/sec) Recovery
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.782 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
Steadfast Protection
(Resist Energies)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Invincibility)
  • 10% (0.782 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Knockout Blow)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Weave)
  • 2% (0.033 End/sec) Recovery
Luck of the Gambler
(Tough Hide)
  • 10% (0.782 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Tough Hide)
  • 2% (0.033 End/sec) Recovery
  • 7.5% RunSpeed
Adjusted Targeting
(Rage)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Rectified Reticle
(Tactics)
  • 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
  • 20% Perception
Apocalypse
(Hurl)
  • 16% (1.252 HP/sec) Regeneration
  • 56.22 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Armageddon
(Foot Stomp)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Numina's Convalescence
(Physical Perfection)
  • 12% (0.939 HP/sec) Regeneration
Miracle
(Physical Perfection)
  • 2.5% (0.042 End/sec) Recovery
Ragnarok
(Energy Torrent)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Vengeance)
  • 12% (0.939 HP/sec) Regeneration
Panacea
(Health)
  • 2.5% (0.042 End/sec) Recovery
Numina's Convalescence
(Health)
  • 12% (0.939 HP/sec) Regeneration
  • 35.14 HP (1.875%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.14 HP (1.875%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
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Messages In This Thread
[No subject] - by Sofaspud - 02-10-2010, 01:46 AM
[No subject] - by Terrenceknight - 02-10-2010, 01:53 AM
[No subject] - by Terrenceknight - 02-24-2010, 01:23 AM
[No subject] - by Terrenceknight - 02-24-2010, 01:33 AM
[No subject] - by Sofaspud - 02-24-2010, 02:08 AM
Updated build as of Feb 23 - by Terrenceknight - 02-24-2010, 02:09 AM
[No subject] - by Terrenceknight - 05-19-2010, 11:45 AM
[No subject] - by Terrenceknight - 06-05-2010, 11:28 PM
[No subject] - by Terrenceknight - 03-26-2011, 05:49 PM

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