Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Crey Summer Catalog: MACH Mk. II Medi-Build
 
#2
Looking at this, I'm a bit puzzled, to be honest.  Doctored Wounds is nice and all, but both Miracle and Numina's Convalescence (henceforth Nummy) have better stats in general.  All three sets provide a global heal boost at four slots, which is (I assume) the priority goal; given that, you'd want Nummy if you can afford it, Miracle if you can't, and the Doctor as a last-resort.  The progression for global heal bonuses is: Nummy=6%, Miracle=5%, Doctor=4%.
In addition, Nummy provides a 12% regen boost at 2 slots, while Miracle goes the other route and gives you a 2.5% recovery, also at 2.  The Doctor, OTOH... gives you a Fear reduction at 2, and a wimpy Fire/Cold resist at 3.
Simply put, you're going to get more heal-bot bang for your buck using either Miracle or Nummy.
I see that you're using Miracle and Nummy frankenslotted into Regen Aura.  That's good.  But you can stack the global bonuses 5 times; here, you're only getting the one each.  Also, remember that by putting a single extra slot into Health, you can drop a Nummy or Miracle set in there as well for another 12% regen or 2.5% recovery.  You folks ever wonder why Rhea doesn't need Stamina?  It's partially the insane recharge time she's got on Recovery Aura (which is itself aided by global recharge bonuses), and partially the recovery bonuses from Miracle and other sources.
Nummy is, IMO, by far the best if your focus is MASSIVE HEALS and you can squeeze 4 slots out of it.  Rhea's got two powers slotted with the non-unique Nummy IOs at 4 each; that, coupled with Miracle in Regen Aura and Doctored Wounds (I'll replace it someday, but, eh) in Adrenalin Boost gives her a whopping 21% global bonus to heals -- and ALL of her healing powers are already well into ED territory, dagnabbit.  Amusingly, with the offensive sets she has, her global recharge bonus is up to 22.5%... which means she can spam those heals that much faster. Big Grin
Absorb Pain is a wonderful, wonderful power; that said, Harmonized Healing at 2 slots is just wasting a slot that can be used elsewhere, I think.  I would either replace HH with something more robust (Miracle or Nummy, again), or drop the extra slot and just slam a 50 IO Heal in there, and use the slot somewhere else.  Absorb Pain should not be your heavy lifter; it's the OHSHIT button when a teammate is about to drop.  With a 50 IO and some decent global heal bonuses, you'll heal 1000HP at a shot.  Or more.  Double that if you have time to whack Power Build Up first.  If a 1000HP injection of awesome isn't enough to save someone, the extra bits you'll squeeze out with the slot won't make the difference.  And if it's global bonuses you're after, then again, you want more bang for your buck.  1.5% recovery is only worth it when you can't get better, and you can, with Miracle.  Or Nummy, if you're after the Regen.  Which is useful, but not as useful as Recovery for an Empath defender; if you can't get 4 slots for the delicious global heal bonus, then go for 2 and the Recovery.
Keep in mind that the Regen bonus appears to be based off base numbers.  At a whopping 84% Regeneration bonus, Rhea's only recovering... 3.57 HP / sec.  She didn't slot Nummy for the Regen, that's just a helpful side effect.  Rule of thumb: if you can get 4 slots into the power, slot Nummy; if you can only get 2, slot Miracle.
Finally, to cover the other heal sets, Regenerative Tissue is an awesome set at 5 slots; below that, you can achieve the same results with other sets for cheaper.  Regen Tissue's unique is EXPENSIVE, so unless you get it as a drop or have pockets like Bill Gates, I can't really recommend it.  And Panacea is pretty, and I'd love to slot it, but you don't get the global heal bonus until 6 slots AND it's a PvP set, which means it's more expensive than Regen Tissue.  Triage is... weak.  It'd be useful for a Regen scrapper, but for an Empathy defender you're just not going to get as much out of the slots as you would with Miracle.
As for the rest, I haven't played with Ice Blast so I'm leery about commenting.  I'll stay generic and simply point out that any place you can fit an offensive set that gives you +Rech or +Recovery should take priority, and Hold/Stun procs are your awesome friend.  Rhea has the Devastation proc in 3 powers just for that reason. Big Grin

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
Reply


Messages In This Thread
[No subject] - by Sofaspud - 03-17-2010, 07:03 PM
[No subject] - by sweno - 03-18-2010, 06:01 AM
[No subject] - by Ankhani - 03-18-2010, 06:20 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)