While I can appreciate some of the choices here, I think you missed a few tricks, possibly due to the idea that "well past ED territory is best". This barely alters the build at all, but I think I gained you some stuff:
Overall, compared to your initial build, this loses you .4% melee def, .2% ranged def, and .3% AoE def, not even a full percentage point between the three of them.
In return, you get 12% more regen, a little more max HP, and another 2% damage buff, on top of your To Hit bonus from Focused Acc being higher, and your endurance consumption on said power being lower (you lose a little bit of the regen bonus from three slotting there, but it's made up for by other set bonuses)
Also, I crammed in the remaining number of LotG 7.5s that the game will let you use, so your recharge is also higher. Overall, you lose a smidgeon of defense that won't really be noticeable and gain a bit more in a half dozen other areas.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Cyberman 8: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick
Level 1: Brawl
Level 4: Ninja Run
Level 2: Swift
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|B68|
|-------------------------------------------------------------------|
Also, the relevant comparisons between build numbers are here. My revision to the build is on the right:
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
Overall, compared to your initial build, this loses you .4% melee def, .2% ranged def, and .3% AoE def, not even a full percentage point between the three of them.
In return, you get 12% more regen, a little more max HP, and another 2% damage buff, on top of your To Hit bonus from Focused Acc being higher, and your endurance consumption on said power being lower (you lose a little bit of the regen bonus from three slotting there, but it's made up for by other set bonuses)
Also, I crammed in the remaining number of LotG 7.5s that the game will let you use, so your recharge is also higher. Overall, you lose a smidgeon of defense that won't really be noticeable and gain a bit more in a half dozen other areas.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Cyberman 8: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick
- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (17) Touch of Death - Damage/Recharge
- (31) Touch of Death - Accuracy/Damage/Endurance
- (37) Touch of Death - Damage/Endurance/Recharge
- (42) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Defense/Recharge
- (19) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Defense/Recharge
- (21) Luck of the Gambler - Recharge Speed
- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (13) Touch of Death - Damage/Recharge
- (37) Touch of Death - Accuracy/Damage/Endurance
- (37) Touch of Death - Damage/Endurance/Recharge
- (42) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Hecatomb - Damage
- (13) Hecatomb - Damage/Recharge
- (23) Hecatomb - Accuracy/Damage/Recharge
- (23) Hecatomb - Accuracy/Recharge
- (31) Crushing Impact - Accuracy/Damage/Endurance
- (36) Hecatomb - Chance of Damage(Negative)
- (A) Absolute Amazement - Stun
- (25) Absolute Amazement - Stun/Recharge
- (25) Absolute Amazement - Endurance/Stun
- (40) Absolute Amazement - Accuracy/Stun/Recharge
- (A) Serendipity - Defense
- (19) Serendipity - Defense/Endurance
- (21) Serendipity - Defense/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Run Speed IO
- (A) Defense Buff IO
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (27) Scirocco's Dervish - Damage/Endurance
- (27) Scirocco's Dervish - Damage/Recharge
- (31) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Defense Buff IO
- (29) Defense Buff IO
- (29) Luck of the Gambler - Recharge Speed
- (A) Razzle Dazzle - Chance of Immobilize
- (A) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Chance of Damage(Lethal)
- (A) Serendipity - Defense
- (36) Serendipity - Defense/Endurance
- (36) Defense Buff IO
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (46) Red Fortune - Endurance
- (A) Rectified Reticle - To Hit Buff
- (48) Adjusted Targeting - To Hit Buff
- (48) Rectified Reticle - Increased Perception
- (48) Adjusted Targeting - To Hit Buff/Endurance
- (A) Regenerative Tissue - +Regeneration
- (50) Miracle - +Recovery
- (50) Performance Shifter - Chance for +End
Level 1: Brawl
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Heal/Recharge
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (7) Performance Shifter - EndMod/Recharge
- (9) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - Chance for +End
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|B68|
|-------------------------------------------------------------------|
Also, the relevant comparisons between build numbers are here. My revision to the build is on the right:
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."