There's a Reduce Interrupt Time, but that's only for stuff that can be interrupted, like Snipes and some powers from the Medicine pool.
Look, the way the drawn weapon 'delay' works is such: In every weapon animation, there's a slight delay at the *end* of the animation, to seperate it from the next power animation. When you draw your weapon, it slices that bit at the end off, making the animation for your first power butt up against the next power.
So, with Paradoxe, I'd see the following with weapon already drawn:
Golden Dragonfly//Soaring Dragon
I get the following without a drawn weapon:
Weapon Draw/Golden Dragonfly/Soaring Dragon
Does that make sense? Or am I going to need charts and pie graphs and stuff?--
Christopher Angel, aka JPublic
The Works of Christopher Angel
"Camaraderie, adventure, and steel on steel. The stuff of legend! Right, Boo?"
Look, the way the drawn weapon 'delay' works is such: In every weapon animation, there's a slight delay at the *end* of the animation, to seperate it from the next power animation. When you draw your weapon, it slices that bit at the end off, making the animation for your first power butt up against the next power.
So, with Paradoxe, I'd see the following with weapon already drawn:
Golden Dragonfly//Soaring Dragon
I get the following without a drawn weapon:
Weapon Draw/Golden Dragonfly/Soaring Dragon
Does that make sense? Or am I going to need charts and pie graphs and stuff?--
Christopher Angel, aka JPublic
The Works of Christopher Angel
"Camaraderie, adventure, and steel on steel. The stuff of legend! Right, Boo?"