Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Uh...I won't be around a lot.
Re: hrm
#12
The Framerate command isn't automatically assigned to a key, but you can assign it to one from the Keymapping section of Options. It's in misc. down near the bottom.-Logan
-----------------
"This kind of thing tends invariably to devolve into the kind of "No, Nakajima, THIS is true power!!" argument that only really works if you're yelling it from the cockpit of a giant robot . . ."
-----------------
Reply


Messages In This Thread
Uh...I won't be around a lot. - by jpub - 11-03-2006, 06:58 AM
hrm - by Foxboy - 11-03-2006, 06:40 PM
Re: hrm - by Mekadave - 11-03-2006, 07:22 PM
Re: hrm - by jpub - 11-06-2006, 11:50 PM
Re: hrm - by Mekadave - 11-07-2006, 12:30 AM
Re: hrm - by jpub - 11-07-2006, 03:03 AM
Re: hrm - by Mekadave - 11-07-2006, 03:06 AM
Re: hrm - by jpub - 11-07-2006, 03:12 AM
Re: hrm - by Mekadave - 11-07-2006, 04:40 AM
Re: hrm - by Mekadave - 11-07-2006, 04:45 AM
Re: hrm - by Logan Darklighter - 11-07-2006, 06:26 AM
Re: hrm - by jpub - 11-07-2006, 09:19 AM
Re: hrm - by Mekadave - 11-07-2006, 12:16 PM
Re: hrm - by jpub - 11-07-2006, 06:13 PM
Re: hrm - by jpub - 11-07-2006, 08:15 PM
Re: hrm - by Mekadave - 11-07-2006, 08:53 PM
Re: hrm - by jpub - 11-08-2006, 10:40 AM
Re: hrm - by Evil Midnight Lurker - 11-08-2006, 10:49 AM
Re: hrm - by Mekadave - 11-08-2006, 07:44 PM
Re: hrm - by jpub - 11-08-2006, 08:48 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)