Hmm. Taking into account the things that've been said so far, my preferred team make-up - what I think would work best conceptually, rather than in game - would include three proper blasters and one blapper, a scrapper, four controllers, and two defenders.
That's five dealers of hurt and six buffers; seems reasonably balanced except for the 'made of glass' angle.
Travel powers I'm thinking of limiting to the Jumping pool, with exceptions granted where conceptually apropos - like Spheres and Storm being allowed to take Flight, or Shadow having access to Teleportion.
I'm not so much opposed to having a Kheldian around as I am just unfamiliar with them; my current highest is level 12. Of course, from what I do know I'm not sure how well they fit the 'elemental' theme of most of the team... Spirit might work.
Pretty much the only other obligatory elements would be toon gender - female for all non-Kamens - backstory, and uniform.
About which last two:
I see their powers as being granted by a sort of magical equivalent of a Guyver unit or non-sapient Kheldian. These things were created by/at the orders of the ruling powers of Ye Randome Magickal World and sent to the CoH world to seek out and bond with worthy souls. The reason why is that CoH and Paragon City in particular are a sort of dimensional nexus, a chokepoint for interdimensional interaction. YRMW is one of several planes which can only be accessed (at least en masse) by first passing through Paragon.
Of course, those 'worthy souls' are not volunteers...
I had been thinking of a MKR-type 'armored schoolgirl' motif, with signet colors set to match/complement the glowies of that toon's powerset, but if anyone else has a suggestion, I'm quite open.
ETA: Oh! And name format, just for clarity's sake: it should be Name of the Title.
Ja, -n
===============================================
"Puripuri puripuri... Bang!"
That's five dealers of hurt and six buffers; seems reasonably balanced except for the 'made of glass' angle.
Travel powers I'm thinking of limiting to the Jumping pool, with exceptions granted where conceptually apropos - like Spheres and Storm being allowed to take Flight, or Shadow having access to Teleportion.
I'm not so much opposed to having a Kheldian around as I am just unfamiliar with them; my current highest is level 12. Of course, from what I do know I'm not sure how well they fit the 'elemental' theme of most of the team... Spirit might work.
Pretty much the only other obligatory elements would be toon gender - female for all non-Kamens - backstory, and uniform.
About which last two:
I see their powers as being granted by a sort of magical equivalent of a Guyver unit or non-sapient Kheldian. These things were created by/at the orders of the ruling powers of Ye Randome Magickal World and sent to the CoH world to seek out and bond with worthy souls. The reason why is that CoH and Paragon City in particular are a sort of dimensional nexus, a chokepoint for interdimensional interaction. YRMW is one of several planes which can only be accessed (at least en masse) by first passing through Paragon.
Of course, those 'worthy souls' are not volunteers...
I had been thinking of a MKR-type 'armored schoolgirl' motif, with signet colors set to match/complement the glowies of that toon's powerset, but if anyone else has a suggestion, I'm quite open.
ETA: Oh! And name format, just for clarity's sake: it should be Name of the Title.
Ja, -n
===============================================
"Puripuri puripuri... Bang!"