It was pretty fun, though the lack of TF rewards is a bit... disappointing. Not a show-stopper, by any means, just frustrating. "I kicked the
Hydra's ass and all I got was this lousy t-shirt?!?" kind of frustrating, heh.
As a total n00b on this TF, I'd like to add to Wiregeek's list of Things To Do. It appears to work fine to have the sub-40's sidekicked to
50's, which is good -- I'd have dropped many more times than I did, otherwise -- but for the sake of whatever deity you hold dear: SKs, stick to your
mentors; mentors, stick to your SKs! I discovered that it's possible to stay within gun range of the hydra head (very close, as it happens) and still be
in SK range of a mentor babysitting a generator, but it's a *very* close thing. Pooky zoomed off to put down a Rikti uprising at one point, passing just
out of range, and I was eating floor so fast I barely had time to go "Oh, crap!"
Also: I would suggest having a 50 with Recall Friend locate crates, zap the lowbies to them, and then have someone else zap them right the hell out of danger
range again. The other times I died were due to trying to navigate the catwalk maze with Rikti and hydra spawn and monkeys oh my all wandering around looking
for a fight.
This is all assuming, of course, you don't just take the usual Legendary tactic of Superior Firepower and sterilize the place as you go along.![[Image: smile.gif]](http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif)
And as WG said, Emerald has it too, so we've got at least two more runs we can make on this to get whoever wants the goodies covered.
ETA: oh, and the hydra head? That's some seriously butt-ugly stuff there, man. First thing I've seen in game that gave me the creeps. Ugh!
--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
Hydra's ass and all I got was this lousy t-shirt?!?" kind of frustrating, heh.
As a total n00b on this TF, I'd like to add to Wiregeek's list of Things To Do. It appears to work fine to have the sub-40's sidekicked to
50's, which is good -- I'd have dropped many more times than I did, otherwise -- but for the sake of whatever deity you hold dear: SKs, stick to your
mentors; mentors, stick to your SKs! I discovered that it's possible to stay within gun range of the hydra head (very close, as it happens) and still be
in SK range of a mentor babysitting a generator, but it's a *very* close thing. Pooky zoomed off to put down a Rikti uprising at one point, passing just
out of range, and I was eating floor so fast I barely had time to go "Oh, crap!"
Also: I would suggest having a 50 with Recall Friend locate crates, zap the lowbies to them, and then have someone else zap them right the hell out of danger
range again. The other times I died were due to trying to navigate the catwalk maze with Rikti and hydra spawn and monkeys oh my all wandering around looking
for a fight.
This is all assuming, of course, you don't just take the usual Legendary tactic of Superior Firepower and sterilize the place as you go along.
And as WG said, Emerald has it too, so we've got at least two more runs we can make on this to get whoever wants the goodies covered.
ETA: oh, and the hydra head? That's some seriously butt-ugly stuff there, man. First thing I've seen in game that gave me the creeps. Ugh!
--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs

