![[Image: EdenRockRoom_2008-04-30-23-46-53.jpg]](http://i278.photobucket.com/albums/kk117/Anhkani/EdenRockRoom_2008-04-30-23-46-53.jpg)
This is the Rock Room. Not the best Screenie in terms of perspective, but I was taking these after we had completed, instead of along the way.
Anyway, this room hosts many many many Rock DE, although it is not necessary to completely clear the room. In our run this was the only room we didn't clear. You are going to want to find a massive slab of greyish rock that is targetable as 'Rock Wall' an AV level mob. Clear the area around it, and then proceed to wail away on it. Have the tank wait a few paces behind the group, as the Rock Wall summons ( I think at 75% 50% and 25% ) Rock DE to protect it, in 3 different waves. You are going to want to watch out for the Lieutenants dropping Cairn Emitters. These will give every DE including the Rock Wall a significant Resist Bonus. On the Final summon, comes the Rock Giant Monster (Yes, -Giant- Monster, not just Monster ) Quarry. I (as Emet) held the GM while the rest of the team finished taking down the Rock Wall, and then they joined me in taking it down. This GM is the same thing as you would find in 'Monster Island' North of PI.
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The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."
>Analects: Book V, Chaper XXVI