Back before (and immediately after) we got Safeguard missions heroside... well, a lot of folks expressed discontent. I recall people saying they'd much rather have something akin to villain Mayhems, except where you, the hero, goes and invades a villain base...to just totally wreck the place. Do some proactive stuff for once - a SWAT raid with the volume turned up, or something.
Which isn't the same as Matrix Dragon's suggestion, but it's a similar concept. A lot more could also be done by stressing the notion that, well, Paragon is at war. Not just with Arachnos, really, or even the Rikti. Look at Paragon City itself, it's a freakin' urban war zone, it's just that the civilians are still living there. I'd like to see, for example, a mission sequence where you roll into Boomtown and clean out the area... or a version of the Hollows map where you're tasked with helping the Police push their front lines further out - ie. retaking territory.
Setting things in those terms may be interesting, though the difficulty is, of course, being too edgy and having too much forced characterisation - which has always been a main complaint regarding villainside content.
-- Acyl
Which isn't the same as Matrix Dragon's suggestion, but it's a similar concept. A lot more could also be done by stressing the notion that, well, Paragon is at war. Not just with Arachnos, really, or even the Rikti. Look at Paragon City itself, it's a freakin' urban war zone, it's just that the civilians are still living there. I'd like to see, for example, a mission sequence where you roll into Boomtown and clean out the area... or a version of the Hollows map where you're tasked with helping the Police push their front lines further out - ie. retaking territory.
Setting things in those terms may be interesting, though the difficulty is, of course, being too edgy and having too much forced characterisation - which has always been a main complaint regarding villainside content.
-- Acyl