Ok, I attended this weekend's Saturday raid. Some thoughts... the crew that's running this seems very very sound. Pretty good on the coordination
front. There's some people who really have their head in the game.
I ended up forming an assault team myself, though honestly that's not exactly a harsh organisational task.
The lag situation is way improved from old-Hami, and light years better than current RWZ raids. The smaller population cap helps immensely.
The raid encountered one major lagspike/mapserver drop early on - I wasn't affected, but one member of my team got hit. I understand it was like that for
most teams. Otherwise pretty smooth. The only other lag I had was right at the last stretch when Hami was about to fall and people were cutting loose with damn
near everything.
I will amend my last statement; seems like flight is rather less necessary for new-Hami than it is for old one. I'd still STRONGLY recommend you bring a
flying character, but there were a significant number of people getting by grounded. It's rather more doable in the new raid format, especially if
you're just on a random assault team.
My team was heavy on the teleport (vetports and recall friend) which was good for goo-extraction (everyone needs to retreat when Hami's mito's respawn,
this happens thrice in the raid). Some sort of organized bug-out strategy within the team is probably necessary. Unfortunately I don't think many of us in
the Legendary have the Veteran Team TP - I don't yet, need a couple more months. So failing that, if we make a mostly Legendary Assault Team for next
weekend's run, we need to have a TP chain strategy for retreats.
Not too hard.
-- Acyl
front. There's some people who really have their head in the game.
I ended up forming an assault team myself, though honestly that's not exactly a harsh organisational task.
The lag situation is way improved from old-Hami, and light years better than current RWZ raids. The smaller population cap helps immensely.
The raid encountered one major lagspike/mapserver drop early on - I wasn't affected, but one member of my team got hit. I understand it was like that for
most teams. Otherwise pretty smooth. The only other lag I had was right at the last stretch when Hami was about to fall and people were cutting loose with damn
near everything.
I will amend my last statement; seems like flight is rather less necessary for new-Hami than it is for old one. I'd still STRONGLY recommend you bring a
flying character, but there were a significant number of people getting by grounded. It's rather more doable in the new raid format, especially if
you're just on a random assault team.
My team was heavy on the teleport (vetports and recall friend) which was good for goo-extraction (everyone needs to retreat when Hami's mito's respawn,
this happens thrice in the raid). Some sort of organized bug-out strategy within the team is probably necessary. Unfortunately I don't think many of us in
the Legendary have the Veteran Team TP - I don't yet, need a couple more months. So failing that, if we make a mostly Legendary Assault Team for next
weekend's run, we need to have a TP chain strategy for retreats.
Not too hard.
-- Acyl