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NEWS: Issue 13 AND 14!!
 
#2
Here's some more of the official info release:

Issue 13: Power and Responsibility

Day Jobs (Offline Character Progression)

Scholar? Caregiver? City Official? Now when players log out of City of Heroes / Villains they're just getting started! A character's day job is
determined by the actual in-game location from which he or she logs out. If players log out from a University their day job is considered to be a Scholar. If
they log out from City Hall they're a City Official. The benefits are thematically appropriate to the location. For example, a City Official earns extra
Influence, a Scholar is granted Salvage, a Caregiver is granted Health Regeneration Buffs, etc.

Once characters have accumulated the required amount of time for each Day Job, they are rewarded with the appropriate Day Job Badge and Title, increasing
their "earnings" for that job. Multiple Badges can be combined to unlock Accolades and the ability to accumulate additional new rewards. Almost every
location within Paragon City™ and the Rogue Isles™ has an associated Day Job, resulting in a wide selection of jobs and rewards!

Multiple Builds

Another character customisation option and City of Heroes innovation, Issue 13 delivers the ability to have two different build-outs for each character,
including which powers are selected and which Enhancements are slotted. With this feature it will now be possible for all characters to diversify their game
experience by visiting any Trainer and switching the entire build of their character to an alternate one. You can use this separate build for whatever you
like: if you wish to use different power selections for soloing and groups, you can do that. This even makes it possible to have different sets slotted for PVP
and PVE. This new system gives characters the added depth and flexibility to tackle any challenge!

New Powersets
  • Shields - Heft a Shield for Heroic or Villainous Ends! This new powerset brings a classic power to City of Heroes: Shields! Now, you can arm Tankers,
    Scrappers, and Brutes with a powerful shield to protect both themselves and their allies.

  • Pain Domination - Villains can now bend the power of pain to serve their own ends! Those playing a Corruptor or Mastermind have access to this new
    powerset. The antithesis of the Hero healing powerset "Empathy," Pain Domination brings parity between Heroes and Villains with a distinctively
    evil flair.

Levelling Pact

A new innovation to MMOs, this system allows you and a friend to create new characters and have your XP permanently in sync, whether both characters are online
or not. You will always be the same level, even if your friend plays ten times more often than you do! It's sort of like "Extreme
Sidekicking."

The Merit Rewards System

A new game system that allows players to earn tokens by completing Trials, Task Forces, Strike Forces, Raids, etc. The most challenging and time consuming
tasks grant the most reward tokens, which can be redeemed throughout Hero and Villain zones for recipes, enhancements, salvage, costume pieces, badges,
inspirations and other game items.

Villain Patron Power Respec

Villains level 40 and above can respec (re-select) their Patron Powers, offering the same flexibility that heroes are afforded with Ancillary Powers.

Supergroup Base Repricing

Base Salvage is being replaced with Invention Salvage and all Base room and item prices are being adjusted to more accessible levels. Remaining base salvage
can be traded in for invention salvage, or can continue to be stored in base and personal storage.

PvE and PvP Powers Rebalancing

More details to come shortly, directly from Powers Designer Floyd "Castle" Grubb.

New Cimerora Missions

New Hero and Villain story arcs expand upon the history and lore, and delve into the players and politics of Cimerora.

Other features include new Invention Origin Sets, new Costume Sets, Zone Refinements, and more!
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Messages In This Thread
NEWS: Issue 13 AND 14!! - by Logan Darklighter - 09-25-2008, 09:16 PM
[No subject] - by Logan Darklighter - 09-25-2008, 09:24 PM
[No subject] - by Ankhani - 09-25-2008, 10:00 PM
[No subject] - by Sofaspud - 09-25-2008, 10:05 PM
[No subject] - by Matrix Dragon - 09-25-2008, 11:29 PM
[No subject] - by Matrix Dragon - 09-25-2008, 11:36 PM
[No subject] - by Acyl - 09-26-2008, 12:00 AM
[No subject] - by Unicorna - 09-26-2008, 12:05 AM
[No subject] - by Matrix Dragon - 09-26-2008, 12:11 AM
[No subject] - by Wiregeek - 09-26-2008, 12:17 AM
[No subject] - by Sofaspud - 09-26-2008, 01:14 AM
[No subject] - by Norgarth - 09-26-2008, 01:28 AM
Leveling Pact Lowdown - by Ankhani - 09-26-2008, 03:20 AM
[No subject] - by ECSNorway - 09-26-2008, 10:47 PM
Leveling Pact - by Honorbridge - 09-26-2008, 11:02 PM

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