Sun Chapel
My concept here was the faux window/skylight - I wanted to create something that really looked like it had a glass roof and windows. Atlantea/Logan's made other skylight-type bits in the base of a different style (using roof tiles, as opposed to my lighting-based approach)...but we figure those are probably tinted while this is left to let the pure light through. =D Aside from the light trick...the trees and plants, notably, are also buried in the ground to hide the pots, something only possible with the new I13 clipping rules. I used overlapping debris piles to create landscaping as well. I'm happy with how it turned out, though I'll probably be tweaking the illumination levels a little when I have time.
![[Image: th_screenshot_2008-12-22-05-18-23.jpg]](http://s54.photobucket.com/albums/g100/acyl84/CoH/th_screenshot_2008-12-22-05-18-23.jpg)
![[Image: th_screenshot_2008-12-22-04-59-46.jpg]](http://i54.photobucket.com/albums/g100/acyl84/CoH/th_screenshot_2008-12-22-04-59-46.jpg)
![[Image: th_screenshot_2008-12-22-05-00-05.jpg]](http://i54.photobucket.com/albums/g100/acyl84/CoH/th_screenshot_2008-12-22-05-00-05.jpg)
![[Image: th_screenshot_2008-12-22-05-00-31.jpg]](http://i54.photobucket.com/albums/g100/acyl84/CoH/th_screenshot_2008-12-22-05-00-31.jpg)
By request, I'm also posting screenshots of Atlantea/Logan Darklighter's pool room, apparently he can't see it on his own machine because his card doesn't render the water effect. =( Note...as Sweno said, the water is a lie. It's actually a PvP slow field. It's reasonably convincing if you use fly or hover while in the pool though. =D
Pool Room
![[Image: th_screenshot_2008-12-22-06-45-00.jpg]](http://i54.photobucket.com/albums/g100/acyl84/CoH/th_screenshot_2008-12-22-06-45-00.jpg)
![[Image: th_screenshot_2008-12-22-06-38-26.jpg]](http://i54.photobucket.com/albums/g100/acyl84/CoH/th_screenshot_2008-12-22-06-38-26.jpg)
![[Image: th_screenshot_2008-12-22-06-46-28.jpg]](http://i54.photobucket.com/albums/g100/acyl84/CoH/th_screenshot_2008-12-22-06-46-28.jpg)
-- Acyl
My concept here was the faux window/skylight - I wanted to create something that really looked like it had a glass roof and windows. Atlantea/Logan's made other skylight-type bits in the base of a different style (using roof tiles, as opposed to my lighting-based approach)...but we figure those are probably tinted while this is left to let the pure light through. =D Aside from the light trick...the trees and plants, notably, are also buried in the ground to hide the pots, something only possible with the new I13 clipping rules. I used overlapping debris piles to create landscaping as well. I'm happy with how it turned out, though I'll probably be tweaking the illumination levels a little when I have time.
![[Image: th_screenshot_2008-12-22-05-18-23.jpg]](http://s54.photobucket.com/albums/g100/acyl84/CoH/th_screenshot_2008-12-22-05-18-23.jpg)
![[Image: th_screenshot_2008-12-22-04-59-46.jpg]](http://i54.photobucket.com/albums/g100/acyl84/CoH/th_screenshot_2008-12-22-04-59-46.jpg)
![[Image: th_screenshot_2008-12-22-05-00-05.jpg]](http://i54.photobucket.com/albums/g100/acyl84/CoH/th_screenshot_2008-12-22-05-00-05.jpg)
![[Image: th_screenshot_2008-12-22-05-00-31.jpg]](http://i54.photobucket.com/albums/g100/acyl84/CoH/th_screenshot_2008-12-22-05-00-31.jpg)
By request, I'm also posting screenshots of Atlantea/Logan Darklighter's pool room, apparently he can't see it on his own machine because his card doesn't render the water effect. =( Note...as Sweno said, the water is a lie. It's actually a PvP slow field. It's reasonably convincing if you use fly or hover while in the pool though. =D
Pool Room
![[Image: th_screenshot_2008-12-22-06-45-00.jpg]](http://i54.photobucket.com/albums/g100/acyl84/CoH/th_screenshot_2008-12-22-06-45-00.jpg)
![[Image: th_screenshot_2008-12-22-06-38-26.jpg]](http://i54.photobucket.com/albums/g100/acyl84/CoH/th_screenshot_2008-12-22-06-38-26.jpg)
![[Image: th_screenshot_2008-12-22-06-46-28.jpg]](http://i54.photobucket.com/albums/g100/acyl84/CoH/th_screenshot_2008-12-22-06-46-28.jpg)
-- Acyl